Basilica Skullbomb

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Basilica Skullbomb

Artifact

, Sacrifice Basilica Skullbomb: Draw a card.

, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate this ability only as a sorcery.

Rhadamanthus on Interaction between Agrus Kos, Eternal …

1 year ago

For future reference, it's okay to put multiple questions about the same card into the original post. But it looks like you had these follow-up thoughts far enough from each other that you might not have been able to edit the OP, so don't worry about it for this one.

You draw a card for each copy of Basilica Skullbomb's ability. Copying an ability copies the entire effect (everything after the ":").

Whichever copy of The Ozolith's ability resolves first will move counters and the others (including the original ability, since it will always resolve last) will do nothing. This is primarily because the triggered ability has an "intervening 'if' clause" that requires The Ozolith to actually have counters on it ("... if The Ozolith has counters on it..."). Even if that wasn't the case, the definition of "moving" a counter requires that there be something to move from the original location, and once the first copy resolves The Ozolith won't have any counters left to move.

All of the creatures will be unblockable from Key to the City. The "up to one target" is just there in case you want to use it to discard a card for some other reason without targeting anything. The fact is that it did target only Agrus in your example and can therefore be copied with Agrus' ability.

The copy effects for Mirage Mirror will overwrite each other as they resolve. This is just how the interaction of multiple copy effects works. You can make responses in-between to activate abilities it temporarily gains in the process (e.g. firebreathing, regeneration shields, activated flying etc.) which through the layer system will be applied on top of whatever base characteristics it ultimately ends up with from the last copy effect. Since the original ability will be the last one to resolve, that means the final base characteristics of the Mirror will be Agrus and you will have to deal with the Legend Rule.

The Delina, Wild Mage example works the way you think it does but you still have to pay the mana required by Agrus' ability each time, so it will be difficult to go "infinite".

CamraMaan on Interaction between Agrus Kos, Eternal …

1 year ago

If I pay the 3cc to sac Basilica Skullbomb and target Agrus Kos, Eternal Soldier, paying its activation to spread the love, I get that all my creatures will get +2/+2 and flying, but will I also draw a card for each creature it targets? My assumption is the cost to sac the Skullbomb only gets paid once, then everything after the colon will happen for each creature, so I'm guessing I draw a card for each creature too...?

Thanks in advance!

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