Tomb of Horrors Adventurer

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tomb of Horrors Adventurer

Creature — Elf Monk

When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Phule451 on Dungeon Crawler

1 year ago

If you really want to take advantage of Sefris’ abilities, consider Tortured Existence. It allows you, as long as you have black mana, the ability to trigger Sefris on each players’ turn. Tomb of Horrors Adventurer can give you extra value while giving you access to the Undercity. Seasoned Dungeoneer will do the same as well as possibly beefing up and activating Sefris. Good luck on you dungeon crawl!

Phule451 on The Dungeon Initiative

1 year ago

Tortured Existence is a card that was pretty much made for a Sefris deck. Radiant Solar is a great way to race through dungeons. And Tomb of Horrors Adventurer is a spectacular pay off for finishing dungeons. Coveted Prize could be a great pay off for your Party co-theme, and speaking of your party, might I recommend an honorable warrior, Tenacious Underdog.

Stardragon on Looking for a few combos

1 year ago

Np just be aware that cards like your commander can only get into the Dungeon: Undercity, while cards like Displacer Beast can let you enter the original three dungeons. However if you have already entered the undercity any card that ventures can venture through the under city if your already there. Example you play Tomb of Horrors Adventurer gain the The Initiative than you play Bar the Gate you continue onto the the next room of the under city and so on and so forth. However if you play Radiant Solar and enter the Dungeon: Lost Mine of Phandelver and than play Ravenloft Adventurer you than enter the Undercity like normal so now your in the Mine and City so the next you venture you choose which one to advance, I generally feel like the second one is not as good as focusing on a single dungeon but it happens more than like to admit since i've mixed Venture and Initiative into my deck

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