Valley Floodcaller

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Valley Floodcaller

Creature — Otter Wizard

Flash

You may cast noncreature spells as though they had flash.

Whenever you cast a noncreature spell, Birds, Frogs, Otters and Rats you control get +1/+1 until end of turn. Untap them.

legendofa on Enduring-Floodcaller COMBO

3 weeks ago

T2627 The Enduring Vitality allows your creatures to tap for mana, and Valley Floodcaller allows certain creature types to untap when you cast a noncreature spell. So let's say you have those two and a Shoreline Looter out.

  1. Vitality lets you tap the Floodcaller and Looter for and .

  2. Spend that to cast Auroral Procession, targeting whatever.

  3. Floodcaller sees a noncreature spell being cast and untaps the Looter and itself (and any other Birds, Rats, Otters, or Frogs you have) and gives them +1/+1.

  4. Tap your creatures for mana and cast a Procession targeting the Procession you just cast, returning it from your graveyard to your hand.

  5. Repeat steps 3 and 4 until your Looter gets +big/+big and attack with the big unlockable creature.

Hypersayia9001 on Narset / Bria

1 year ago

So, I'd personally start by looking at your creatures and seeing what doesn't have a benefit outside of itself, if that makes sense.

So, Monastery Swiftspear and Stormchaser Mage only contribute a single body to the board state and their own prowess. Beyond that, they don't offer anything. Triton Wavebreaker is similar there, though the ability to use it as an aura might be useful in some situations, most cases it's just a body and you'd prefer a cantrip. You don't have enough wizards for Adeliz, the Cinder Wind to be of use, and same vein, too few of your creatures are otters for Valley Floodcaller to work either.

In a prowess heavy deck, you want to be running as few creatures as you can get away with. somewhere in the ballpark of 20 would probably be best.