Channeled Force

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Channeled Force

Instant

As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

kimosabe on Izzet Instants and Sorceries

2 years ago

If you want to really lean in on graveyard stuff play Channeled Force

Polaris on Lutri's Mechanics

2 years ago

Just the usual suspects. You can make an infinite loop by copying a copy spell (though this will usually run you 7+ mana), which you can take advantage of with prowess, magecraft, Ral, Storm Conduit and anything else that triggers when you "cast or copy" a spell.

The other usual suspects are things that have prohibitive costs and two is better than one (i.e. Emergent Ultimatum and the like) and things that have additional non-mana costs, like Fling , Neoform , or Channeled Force . Discarding three cards to Channeled Force and copying it with Lutri deals 3 damage to two targets and draws you six cards. Harrow and Thrill of Possibility also do nice things in this vein.

As far as the Mavinda combo, it's not as good as you're thinking. Mavinda doesn't let you cast the spell for free—you still need to pay its costs to cast it. Again, all Lutri does if you cast it there is get you one extra copy of whatever spell you're re-casting.

Minousmancer on CoCo's bad little Brother

3 years ago

My only suggestion would be to try and incorporate either:

Rielle, the Everwise

Or

Channeled Force

Or both... Thanks for the deck idea. I'm now going to go blend my Rielle Force Overload and Izzet Weird ? decks

BRAZATO on "FOCUS THE LOCUST"

3 years ago

Hi Hardhitta7!

Thanks for commenting! I've seen your Locust God too, nice!

Yes, Rites of Initiation you'll see is destructive. I usually win games with them, discarding 10-20 cards after a wheel/card draw party, and attacking with tons of 20/1 locusts. Only one red mana spare after the engine and boom. You will enjoy, and people usually don't know that card ;)

You are right I should add more low cmc draw spells like Preordain or Ponder ! And I have them in home, I have to calibrate the deck to add them. The Serum Visions are here mainly because is the art version with Gin-Gitaxias and the inkmoth's serum, loved that lore.

And I didn't notice Channeled Force when Ikoria came out! I coul try it... In many game I could discard tons of cards just to create more and more Locust, not only for the burn part of that spell, thanks for the suggestion. Also is an instant, thing that many wheels are not.

About Niv-Mizzet, Parun is awesome, as Niv-Mizzet, the Firemind , (I've played both of them in this deck in the past) and I love him as character, but my playgroup nows well this deck, and it attracts so much hate (I admit they act well). So in my personal case, to play big permanent cards like Niv-Mizzet never shine too much as they got removed, or I simply win much faster with one of the locust combos. Also in my playgroup I'm more the Golgari player hahaha, Niv-Mizzet is more the pet card of one of my friends, the truly Izzet one of my group, and I usually let him have the exclusive use of it.

But this is my case, I'm totally secure that anyone can build a more-control / battlecruiser Locust God deck where the Niv-Mizzets shine.

Thanks for the comment man!

Hardhitta7 on "FOCUS THE LOCUST"

3 years ago

Nice deck! I’m in the process of building The Locust God , I forgot that Rites of Initiation existed, definitely gonna add that to my list.

Have you considered Niv-Mizzet, Parun ? And I would recommend Ponder or Preordain over Serum Visions .

Also Channeled Force is a cool card if you’re like me and just like Izzet cards.

defamagraphy1 on An Invitation to Help Magic

3 years ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

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