Assembling this deck, I was going to create the classic prison deck based on enchantments. And the more I analyzed the combinations of cards and the colors in which the deck works, the more I realized that these colors and this commander allows you to build something more interesting. And thus was born this deck.

The main idea of the deck is ASAP to put Omniscience or any infinite mana engine on the battlefield and then to cast very powerful spells or combos in one turn, and instantly win the game. For example when Omniscience is on the battlefield and you cast Enter the Infinite for free, or when you assembled infinite mana/draw combo, you can play all your library in one turn and resolve all your winning conditions.

I came to the conclusion that the best way to implement this strategy is to speed up the deck with the best rocks and lands and to use as many tutors as possible, e.g., when Omniscience is allready on the battlefield, any "into Your hand" tutor become an instant win (search and then cast for free Enter the Infinite). And the Esper gives us access to all of the above.

  1. Eldrazi Displacer + Palinchron - infinite mana, you can add any creature with ETB trigger to extend this combo
  2. Eldrazi Displacer + Peregrine Drake - infinite mana, you can add any creature with ETB trigger to extend this combo
  3. Fiend Hunter + Karmic Guide + Phyrexian Altar - infinite mana
  4. Hostage Taker + Karmic Guide + Phyrexian Altar - infinite mana
  5. Fiend Hunter + Phyrexian Altar + Sun Titan - infinite mana
  6. Omniscience + Palinchron - infinite mana with five or more lands
  7. Archaeomancer + Ghostly Flicker + Palinchron - infinite mana, you can add any creature with ETB trigger to extend this combo
  8. Archaeomancer + Ghostly Flicker + Peregrine Drake - infinite mana, you can add any creature with ETB trigger to extend this combo


Custom Oloro was made and designed by Fanny Proute (

Theoretically, this deck can end the game on turn 1 or turn 2. For example:

Any comments and suggestions are welcome!


  • Deadeye Navigator is out - More and more often I was visited by thoughts about the exclusion of this card, especially after I added Eldrazi Displacer. At first glance, Deadeye is very good, as it creates an infinite combos. But it also has drawbacks such as high cmc and it often useless outside of combos. So I will leave all the Palinchron/Peregrine Drake combos on Eldrazi Displacer and Archaeomancer + Ghostly Flicker. I will try to test Grand Abolisher, I think he could be very good for combo protection.

  • Baleful Strix is out - I decided to cut it to test a realy ineresting card - Hostage Taker from Ixalan. He creates an infinite combo with Karmic Guide and sac outlet and it looks like a very good spot removal and flicker.

Comments View Archive

olliequeen42 says... #1

9 fetches with only 8 possible things to get from the fetches doesn't seem to be that helpful, that would mean one of the fetches would be dead if you managed to draw all nine

June 22, 2017 4:12 p.m.

Matrixxx999 says... #2

Well, I counted nine targets for fetchlands:

  1. Godless Shrine
  2. Hallowed Fountain
  3. Island
  4. Plains
  5. Scrubland
  6. Swamp
  7. Tundra
  8. Underground Sea
  9. Watery Grave

But to be honest, I can only recall a couple of games in which all the fetchlands were used.

I also had a lot of games in which Chromatic Lantern was on the battlefield. So all the lands (including fetchlands) were helpful.

June 23, 2017 8:24 a.m.

Delta-117 says... #3

I think this deck needs an Overwhelming Splendor.

Have you seen this new card yet from HOU?

June 28, 2017 12:46 a.m.

Matrixxx999 says... #4


Thanks for the comment. No, I haven't seen it. I will definitely look at this card. Thanks for the suggestion and upvote!

June 28, 2017 1:11 a.m.

Overwhelming Splendor = "I am so disappointed!"

This is 99.9% dead draw card & really useless in multiplayer EDH imho.

No offence Delta-117.

June 28, 2017 1:27 a.m.

Delta-117 says... #6

Oh my bad, it was rather late at night and I only gave this a quick glance over, and for some reason seeing this I thought that card might be good here for some reason upon seeing stuff like Omniscience, and Academy Rector.

June 28, 2017 10:13 a.m.

Baerik says... #7

Given that you have only 4 enchantments, I think you could drop Replenish for Obzedat's Aid.

Yawgmoth's Will is no slouch and will do great things, Obzedat's Aid is just another option as well, seeing as it returns a permanent from your graveyard to the battlefield, it's how I got Omniscience into play when those two cards were standard legal at the same time!

July 6, 2017 3:28 a.m.

Baerik says... #8

Also, I know this is one thing people can be divided on. For me personally, cards like Dark Ritual are just really bad in a format like Commander, it's only good a small percentage of the time.

Of course there will be anecdotes of where it was amazing, but in my opinion rituals that are mana and mana only have extremely narrow upside.

I realize it's not in your colours but at least Manamorphose both allows you total fixing and replaces itself.

July 6, 2017 3:37 a.m.

Matrixxx999 says... #9

Hi Baerik!

Thanks a lot for Your comment. I agree that Replenish is not good enough. I came to this conclusion a long time ago, and was thinking to replace it. Actually I already testing the deck without Replenish (dropped it for Yawgmoth's Will). You confirmed my slowly growing doubts about this card, thanks for that. Obzedat aid is not bad, but I think it is to slow.

July 6, 2017 4:28 a.m.

Matrixxx999 says... #10

As for the Dark Ritual... I understand what You trying to say.Based on my experience playing this deck, I can say that DR was very often realy helpful. Considering that the deck has no access to green, this spell often gives You a decent speed up. However I have to admit that there was some moments in some games whene I was disappointed drawing this card.

I will think about Your words about DR, maybe I will try to test the deck without it.

Thanks a lot again, for all Your comments and Your opinion on specific cards!

July 6, 2017 4:53 a.m.

darklord1135 says... #11

Walking Ballista for your infinite mana?

November 7, 2017 6:36 p.m.

Matrixxx999 says... #12

Hi darklord1135! Thanks for your suggestion!

Walking Ballista is a good finisher with infinite mana, but I think its not useful enough on its own.

November 7, 2017 9:13 p.m.

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100% Competitive

Compare to inventory
Date added 2 years
Last updated 2 weeks
Exclude colors RG
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.92
Tokens 1/1 Spirit, Jace, 1/1 Bird
Folders Fave, Really cool decks , edh, great edh decks, Look at later, Sounds Fun - EDH, I like it, Commander Decks, EDH, commander, See all 67
Top rank #7 on 2015-12-15
Views 33742

Revision 110 See all

2 weeks ago)

+1 Necromancy main
-1 Fetid Heath main
-1 Windswept Heath main
-1 Polluted Delta main
-1 Omniscience main
+1 Sunken Ruins main
+1 Flooded StrandRS main
-1 Urborg, Tomb of Yawgmoth main
+1 Mana Confluence main
-1 Mana Confluence main
+1 Jace, Vryn's Prodigy  Flip main
-1 Jace, Vryn's Prodigy  Flip main
+1 Fetid Heath main
-1 Blasting Station main
-1 Muddle the Mixture main
-1 Necromancy main
+1 Phyrexian Tower main
-1 Mystic GateRS main
-1 Phyrexian Altar main
+1 Palinchron main
and 52 other change(s)