Assembling this deck, I was going to create the classic prison deck based on enchantments. And the more I analyzed the combinations of cards and the colors in which the deck works, the more I realized that these colors and this commander allows you to build something more interesting. And thus was born this deck.

The main idea of the deck is ASAP to put Omniscience or any infinite mana engine on the battlefield and then to cast very powerful spells or combos in one turn, and instantly win the game. For example when Omniscience is on the battlefield and you cast Enter the Infinite for free, or when you assembled infinite mana/draw combo, you can play all your library in one turn and resolve all your winning conditions.

I came to the conclusion that the best way to implement this strategy is to speed up the deck with the best rocks and lands and to use as many tutors as possible, e.g., when Omniscience is allready on the battlefield, any "into Your hand" tutor become an instant win (search and then cast for free Enter the Infinite). And the Esper gives us access to all of the above.

  1. Eldrazi Displacer + Palinchron - infinite mana, you can add any creature with ETB trigger to extend this combo
  2. Eldrazi Displacer + Peregrine Drake - infinite mana, you can add any creature with ETB trigger to extend this combo
  3. Fiend Hunter + Karmic Guide + Phyrexian Altar - infinite mana
  4. Hostage Taker + Karmic Guide + Phyrexian Altar - infinite mana
  5. Fiend Hunter + Phyrexian Altar + Sun Titan - infinite mana
  6. Omniscience + Palinchron - infinite mana with five or more lands
  7. Archaeomancer + Ghostly Flicker + Palinchron - infinite mana, you can add any creature with ETB trigger to extend this combo
  8. Archaeomancer + Ghostly Flicker + Peregrine Drake - infinite mana, you can add any creature with ETB trigger to extend this combo
  9. Archaeomancer + Ghostly Flicker + Omniscience - by casting infinite number of times Ghostly Flicker You can generate infinite mana by targeting as a second target Your lands. It can be a decent trick when You have Omniscience on the battlefield, but you can't cast spells with it, like Blue Sun's Zenith, or you have Yawgmoth's Will and a graveyard full of juicy things.


Custom Oloro was made and designed by Fanny Prouté (

Theoretically, this deck can end the game on turn 1 or turn 2. For example:

Any comments and suggestions are welcome!


Updates Add

  • Deadeye Navigator is out - More and more often I was visited by thoughts about the exclusion of this card, especially after I added Eldrazi Displacer. At first glance, Deadeye is very good, as it creates an infinite combos. But it also has drawbacks such as high cmc and it often useless outside of combos. So I will leave all the Palinchron/Peregrine Drake combos on Eldrazi Displacer and Archaeomancer + Ghostly Flicker. I will try to test Grand Abolisher, I think he could be very good for combo protection.

  • Baleful Strix is out - I decided to cut it to test a realy ineresting card - Hostage Taker from Ixalan. He creates an infinite combo with Karmic Guide and sac outlet and it looks like a very good spot removal and flicker.

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Compare to inventory
Date added 2 years
Last updated 6 days
Exclude colors RG
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.97
Tokens 1/1 Spirit, Jace, 1/1 Bird
Folders Fave, Really cool decks , edh, great edh decks, Look at later, Sounds Fun - EDH, I like it, Commander Decks, EDH, commander, See all 68
Top rank #7 on 2015-12-15
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Revision 116 See all

5 days ago)

+1 Necromancy main
-1 Polluted Delta main
+1 Fetid Heath main
+1 Reanimate main
+1 Hallowed Fountain main
-1 Flash main
+1 Omniscience main
+1 Sunken Ruins main
+1 Oloro, Ageless Ascetic main
+1 Intuition main
-1 Swords to Plowshares main
-1 Palinchron main
+1 ArchaeomancerRU main
+1 Fiend Hunter main
-1 Godless Shrine main
-1 Academy Rector main
-1 Vindicate main
+1 Cavern of Souls main
+1 Blue Sun's Zenith main
+1 Mystic GateRU main
and 205 other change(s)