Double Strike and Player Losing
Asked by Spirits 1 week ago
All creatures have double strike (from resolute blademaster). Hellrider is attacking and paired with Nearheath Pilgrim. Other creatures, like rakdos cackler, alesha, who smiles at death, etc are also attacking.
Player blocks the Hellrider with a 5/5 without first strike. First Strike/Damage is assigned. The player at 9 life takes 12 first strike damage.
1) the hellrider and nearheath both lifelink 3 and 2 = 5 respectively
2) Player loses the game after the first/double strike damage meaning:
A) hellrider is not killed by the 5/5 because it is removed from the game before the 5/5 assigns damage
B) hellrider doesn't lifelink (also Nearheath) the additional 3 + 2 because there is no player/creatures to hit in the combat damage step as they were removed after losing the game
Am I right?
On the money.
September 9, 2017 1:47 p.m.
First off, let's link the cards. (please do that whenever you have a question here by formatting cards like [ [ cardname ] ] without spaces.
Alesha, Who Smiles at DeathNearheath PilgrimResolute BlademasterHellriderRakdos Cackler
Your question is a bit vague, but here goes...You played a Resolute Blademaster, giving all your creatures double strike for the turn. You attack with Alesha, Who Smiles at Death, Nearheath Pilgrim (bounded with hellrider), Hellrider, Rakdos Cackler.
When finished declaring attackers, Hellrider triggers, you attack with 4 creatures, so you deal 4 damage with hellrider's trigger. The player you're attacking has 9? life left, so he goes to 9-4=5. Then, opponent blocks the biggest creature with his 5/5 creature such as a 5/5 Elemental, which happens to be Hellrider. Assuming no other actions, combat happens:
First strike damage step goes first, so you deal 3 damage from Hellrider to the blocker, 2 damage from Nearheath Pilgrim to player (both of these creatures have lifelink), and then Alesha, Who Smiles at Death and Rakdos Cackler for an additional 3+1 damage on player. First strike combat damage step results in: You dealing 5 damage with lifelink, resulting in gaining 5 life, and 6 damage directly to player, which was at 5 life left, so you deal lethal damage.
The normal damage step won't happen, because the player you were attacking is dead. This means that A: Hellrider stays alive because the normal damage step won't resolve and B: The normal damage step won't happen because the player is removed, so no additional lifegain will happen.
TL;DRYou were correct ;)
September 9, 2017 2:03 p.m.
There were other creatures/blockers involved in the combat, and left out the Hellrider trigger to try and avoid additional confusion.
Sounds like we resolved everything correctly!