How Does the Forum Decide if a Deck is Competitive or Casual?
Posted on June 30, 2019, 2:28 p.m. by DemonDragonJ
On each deck that users post on this forum, there is a bar that measures if the deck is competitive or causal, so I am wondering how the forum calculates that value.
Does anyone here know the answer to that question? How does the forum decide if a deck is casual or competitive?
The meter looks at decks that have been tagged as competitive, then compares the cards in your deck to competitive decks.
It does not evaluate your deck as a specific unit; so you should not take its metric as sacrosanct. There are plenty of ways to build a 100% competitive deck that’s nothing but jank. I doubt you can build a 0% deck that’s competitive, simply because any competitive deck is going to have a bunch of similar cards, but you can build 80% competitive decks that can compete at the top level of play.
If you want to use it as a tool, I think the 80% mark is a good mark to aim for, and that the tool stops being useful as a benchmark after that point.
June 30, 2019 9:44 p.m. Edited.
It appears to ascribe values to specific cards. Those values can supersede/outweigh the negative effects of running less competitive cards with a lower value to the system. Its strange, and I would still rely on opinions from the forum over it.
June 30, 2019 10:08 p.m.
cdkime, I accidentally tagged my own deck as casual, before I understood the significance of the buttons, so is there any way to undo that rating?
June 30, 2019 11:27 p.m.
I do not know know the answer to that question - you'll have to get yeaGO to answer.
June 30, 2019 11:30 p.m.
it doesn't really attach a value to cards, but changing up cards will influence the score. synergy is also considered.
demondragonj, i will clear that vote for you. it isn't such a significant action that your deck will swing wildly in any direction. its more informative to the system in general.
June 30, 2019 11:35 p.m.
cdkime: "If you want to use it as a tool, I think the 80% mark is a good mark to aim for, and that the tool stops being useful as a benchmark after that point."
^ So much this. I have found in my personal experience that any deck I build as 60% - 80% competitive can hold it's own, but will likely only win against certain matchups. But decks that are 80% - 90% tend to be able to recover from most matchups and, at that point, come down more to player skill. Meanwhile a deck that is 90%+ competitive does not really show any improvement. I have been able to build a few "100%" competitive decks, and those tend to do one of two things: Burn out because all of the raw power is there but lack of synergy prevents the deck from functioning properly, or are complete and total locks on the board and that' not my style of play. If I want to sit down and play Magic with you, it's because I want to sit down and PLAY Magic WITH you; Not against you, by myself.
Truthfully, the more toward "100%" a deck gets after the "80%" threshold, the easier it becomes to beat once you find it's silver bullet. Decks that rely on specific card interactions are doomed to failure once you are able to land that one single card that stops it outright. I know that is a bold statement, but let's be completely honest here: We have ALL had those matchups where we scoop because our opponent played that one card that we can do literally nothing about. Last time I scooped, it was because my friend who was playing Edgar Markov brought out Captivating Vampire and my deck had only light removal at best. At that point, anything I play just becomes his.
I'm usually quite happy with a deck that's even 30% "competitive". In fact, I've had decks that are in the 20%-30% that I've brought to Modern Monday's at my LGS that have won out of nowhere because I look for under appreciated cards to build against the grain. I love rogue decks, off-script ideas, and flashy cards - hence the username ;)
July 1, 2019 2:30 a.m. Edited.
TypicalTimmy I would say that the more toward 100% you go, you need to start looking closer at the individual cards and the interactions and the amount of removal. If it is at 100%, has a reliable quick combo, and a good amount of interaction/removal or stax/lock pieces you better bring a lot of silver bullets. Another way to tell (for edh at least) is the amount of lands and the mana curve. If they have less than 32 lands or an average mana cost less than 3 then they are likely going to be very tough to beat still.
I would also agree with the 80% being a good place to try and get to if you are below it
July 1, 2019 9:27 a.m.
yeaGO, thank you very much; the majority of my decks are causal, but the one that I accidentally voted as casual is actually intended to be competitive.