U/W Control Revamp (v2.0)

Modern Sergal

SCORE: 20 | 18 COMMENTS | 2591 VIEWS | IN 9 FOLDERS


Comment Clean-up —April 16, 2016

Thund3r_C0ugar says... #1

Like the list so far, but out of curiosity, why Lone Missionary vs Kitchen Finks? The Finks are a threat that they have to deal with twice (unless they exile it) and when you get it back with Sun Titan it's just another recurring threat. They also provide a body after you wipe with Supreme Verdict, if you board it in. Still like the list, Sun Titan is fun as hell. +1

April 14, 2016 8:02 a.m.

Sergal says... #2

Thund3r_C0ugar, i like that idea. I saw it in your list, but didnt really like it, but after some thought and comparison of the two, i like finks for this.

April 14, 2016 8:14 a.m.

Thund3r_C0ugar says... #3

Yeah, I like this list as it provides U/W a good creature based game plan. Late game, once the Emeria is online, you can start bringing back Titans, which just sounds awesome. You could also probably go down 1-2 Sun Titan's, as he is your late game winner, and even if they take him out, you'll probably have Emeria online soon enough. Then again, I may just be looking at that as a control player, wanting to make room for more instants haha.

April 14, 2016 9:16 a.m.

Sergal says... #4

Thats a good point, but 4 sun titans is a requirement. Let me explain. Since the start of the eldrazi menace in modern, mainboarding Ghost Quarter has become common practice, and continues to be even now that eye of ugin is banned. Emeria is way easier to handle than sun titan, because titan dodges alot of common removal such as dismember and bolt. Path and terminate handle titan, but if they path him, they feed emeria plains. Sun titan is a beater, and having 7 on the field, (4 regular, and 3 phantasmal images) is basically a concession.

April 14, 2016 9:42 a.m.

Thund3r_C0ugar says... #5

Ok yeah, I see what you're saying. I guess I just like more spells in my lists. Still, I may try running some of the images and the Emeria in my list.

April 14, 2016 10:22 a.m.

Sergal says... #6

Sweet. Good luck with your deck man! I appreciate all of the feedback on mine!

April 14, 2016 10:28 a.m.

A card that I think is defiantly worth some testing is Eerie Interlude.

April 14, 2016 6:33 p.m.

Sergal says... #8

Mtg_mill definitely gonna have to playtest with that. Thanks man

April 14, 2016 6:41 p.m.

metalemmanuel says... #9

I would like to see Ghost Quarter .. I know you have T.Edge, but recurring "destroy land" is so good against greedy mana base.. ANd SunnyT bringing them is so good..

Nice deck ..I've done a budget version of this and this is so fun to play..

April 15, 2016 10:43 a.m.

Sergal says... #10

Tec edge has really good synergy with mana leak. Ghost quarter helps to thin the opponent's deck in the early game. Ghost quarter is a bomb with sunny T in the late game because it works as a strip mine, however, all in all, tec edge has better synergy with the deck as a whole.

April 15, 2016 11:23 a.m.

Sergal says... #11

Decided to go with ghost quarter

April 15, 2016 4:05 p.m.

metalemmanuel says... #12

Tec Edge is cool too, but I dislike the conditions for it. First the fact you can destroy only non basic lands and four or more lands are needed on opponent side..

I playtested your deck on a small "program" and it did great against a lot of matchup..

April 15, 2016 4:54 p.m.

Sergal says... #13

Thanks for the feedback, metalemmanuel however with the new addition of knight of the white orchid over one copy of meddling Mage, ghost quarter allows me to destroy pesky lands, and keep them one land ahead of me. It's pretty good synergy.

April 15, 2016 5:09 p.m.