Grixis Artifact Aggro
Standard*
SCORE: 2 | 4 COMMENTS | 399 VIEWS
June 14, 2017
Sadly, turn-out for the FNM was rather low. To top that off, both matches didn't go well for at least one player.
First Round - Temur Marvel (Rogue Build)
My opponent cast a single creature over two games and never casted a Marvel. By the player, I suspect he wasn't using the 'real' build. I didn't really have to do much besides plop down creatures and beat face. Not exactly the best match, although my draws and curve were nice. Both hands had a few removal spells at the end of the match, which would've been used had my opponent played a creature.
Second Round - Temur Energy (Marvel-less)
The first round had beautiful draws and curves. This match didn't. Mainboard Magma Spray hosed Scrapheap Scrounger in the first game. Hit a wall of lands after playing all the threats. Proceeded to die to Glorybringer and the Hydra.
Game 2. Instead of having too many lands, I had too few. It took several turns to get past 3 and during that time, I had no colored mana. Proceeded to die to a Hydra that I could not kill.
Summary
I'm not going to change anything, since neither match was really a good test in my opinion. I'll just hope the turnout is better next week and report back.
ShammySham6 says... #1
With the optimal loadout and no removal, I believe this deck can win on turn 4 with the right hand. I also like the idea of Scrap Trawler as removal insurance and board wipe insurance. Keeps a fast deck relevant longer due to keeping the hand fuller.
As for Release the Gremlins, I take By Force because By Force can remove more artifacts for less. It costs 2 for 1, where Gremlins costs 3. 2 for 3 for Force, 2 for 5 for Gremlins. I like the idea of getting additional creatures, but paying that much for a creature that doesn't actually synergize with the strategy isn't optimal. I think I'll stick with By Force for now.
Thanks for the comment though. =D
June 9, 2017 11:02 a.m.