Dragon's Drawgma

Modern* YawningNinja

SCORE: 1 | 275 VIEWS


New Deck Path —May 20, 2016

So I got to live test a mostly complete deck, and as someone else pointed out to me, it's obviously meant to be slow, but it's also contradictory. I have all these draw spells I don't want to burn prior to pulling out Niv-Mizzet, the Firemind but I can't get him routinely either. So I'm adding in a second, as well as changing the path of the deck. Now the concept runs off a simple combination that allows wider access to the right cards on turns five and six, with Possibility Storm granting access to cards at a higher cost for only one to three mana. Playing that into another Enchantment means a 1/2 shot in getting Keranos on the field (also noting creatures can pull him as well) and then any of the creatures cast from then on can pull out Niv-Mizzet and Galvanoth (not to mention Melek, Izzet Paragon). At that point, it's just fishing for Enter the Infinite, which makes up twenty percent of your sorcery cards.