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Citadel of Pain

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TrancedFox


This is a deck I have had for a long time. It centers around using Citadel of Pain (big surprise) to force players to tap their lands and Manabarbs to punish them when they do. And then I use Copper-Leaf Angel, Goblin Razerunners, and Chimeric Idol to avoid taking damage myself.

Originally, it relied on mana burn and citadel to do good damage. But when mana burn was removed, the Manabarbs went in. I think it lost some effectiveness then, but it still works pretty well.

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