Boros Allied Armaments

Standard* bassitone

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FNM Playtesting! —Feb. 19, 2016

Results: 1 - 3 overall. Pretty disappointing, to be honest, but that's why we playtest :) More importantly, it's a great starting point. Faced a fair amount of meta-ish decks tonight for FNM, with the exception of 4C Company. Would not be surprised to see half my LGS at the GP next week, to be honest...

Round-by-Round breakdown:

Round 1: vs Jund Dragons win 2-0

Sideboard

-2 Firemantle Mage -2 Pia and Kiran Nalaar +4 Deflecting Palm

Thoughts:

Deck seems solid, but land balance is a thing to watch out for. Both games I had to mull to 6, and Game 2 I should have gone to 5 - was mountain locked until t4 or 5 which could be bad.

Also forgot the flip Kytheon trigger on G1 /facepalm

Round 2: vs Mono Red loss 1-2

-4 Firemantle Mage +4 Deflecting Palm

Ran out of steam in game 3. Deflecting Palm is not enough against decks that go wide. Game 2 didn't play BFZ Gideon early enough. Even if it seems unwise, getting all the +0 blockers is important. Still could have gone either way though. Good loss.

Round 3: vs (pure colorless?) Eldrazi Ramp loss 1-2

-2 Pia and Kiran Nalaar -1 BoNeSaW +3 Brute Strength

Was too timid game 1. F**k the thopters and just go for it. Game 2 went well, but again, mountains will be the end of me. Game 3, Ulamog, the Ceaseless Hunger happened despite getting good pressure early. Also there is a card that sacrifices all permanents under X CMC, hard counter to the deck. Should have gone Deflecting Palm with this sideboard.

Round 4: vs Mardu Dragons loss 1-2

-4 Hedron Blade +4 Deflecting Palm

Game 1 he rather effectively controlled me. The X/1 nature of most of my creatures was my downfall here. Dies to cheap removal a la Wild Slash.

Game 2 kept a 1 land hand because f**k it, why not? I also had 2 Expedition Envoys and a BoNeSaW in hand so I felt I could float it. I could. Munda, Ambush Leader I picked up from the dollar rares shelf was the MVP here. Great synergy with the deck, and haste > thopters easily.

Game 3: Good tempo aside from the removal aspect again getting in the way (though not as bad as G1). Got land flooded starting t4, which doomed me.

Any thoughts on how to improve the deck? I've noticed I tend to be timid around the big blocking Eldrazi (in fear of futile attacks, who knows?) so maybe Sparkmage's Gambit? Also if there's one thing that annoyed me about the red decks I played against, it was Thunderbreak Regent. Not sure where to slot in removal, though.

Finally cut down to 60 Still want to see Kor Sky Climber in the deck somewhere, but I can't just keep putting cards in, y'know?