Witness of the Ages

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Witness of the Ages

Artifact Creature — Golem

Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Game_of_Cones on Bant Morph

7 years ago

You beat me to the punch in creating a Morph deck! Im still almost ready to put mine on TappedOut, itll probably be a non-Commander deck and will have some other, different creatures w/ and w/o morph ability. You probably are aware of these, but I dont see any of them on your list: Backslide, Revealing Wind, Soul Summons, Write into Being, Ethereal Ambush, might consider a couple of those to go in here, and Witness of the Ages & Proteus Machine for a couple of artifact creatures w/ morph.

Aven Farseer is a great addition to any morph deck!

Raging_Squiggle on If i have a Disciple …

7 years ago

Please link all cards in your description. This can be done by surrounding the card name in double brackets. Disciple of the Vault, Witness of the Ages.

At the time the ability would trigger, the game checks to see if the card in question was an artifact or not while on the battlefield. Because your Witness of the Ages was morphed, it was only a 2/2 colorless creature, not an artifact. So the ability will not trigger.

603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to look back in time to determine if these abilities trigger.

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