Soul Partition

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

Crow_Umbra on Captain's Log, Edgedate 41153.7

3 weeks ago

Love the flavor with the primer you've got going so far, I hope you continue to build that out. In regards to suggestions:

  • Soul Partition - A utility counter measure that can render opposing forces ineffective, and potentially save your own.

  • Drumbellower - An effective crew member that can keep your crew alert and ready to use their abilities. A bit on the pricier side to onboard, but could be worth it.

  • Inspiring Statuary - Adds more utility to all of your artifacts

Crow_Umbra on Is Anyone Else Concerned with …

1 month ago

Not to beat a dead horse of a meme phrase, but these are both situations that illicit a "run more instant speed removal". Jumbo Cactuar hates to see a Bitter Triumph/Soul Partition/(insert other instant speed removal) coming.

Again, I understand that both of those creatures put out hilariously large numbers of damage, but as stated in my first comment, both require a decent amount of hoops to jump through to make it possible. Both Cactuar & Dawnsire are vulnerable to instant speed removal, especially in multi-player formats like EDH, & even more so if you lack the creatures to Station Dawnsire or Haste/Trample/Fling for Cactuar.

If players can't stop either of those creatures from reaching their maximum damage potential, then GGs & shuffle up and play the next game.

Crow_Umbra on Dayman763

2 months ago

Hey there Dayman763, I took another look at your Isshin deck. Overall, I think your changes look pretty solid. I think there are a couple of other slots you could change up if you wanted to try some other cards instead, but on another look:

  • Goblin Chirurgeon could likely be swapped. Including itself, other Goblins, and creatures that make Goblin tokens, you have 7 total cards that are Goblins or make them. I'd recommending checking out Soul Partition as a flexible piece of removal or protection.

  • I think you can probably swap out Goblin Traprunner for something like Delina, Wild Mage (I see she's in your maybe board), or Zurgo, Thunder's Decree. Traprunner has a ceiling of getting you 6 1/1s if you win all your flips, but that's not super consistent. I think Delina and Zurgo both offer more consistency and higher ceilings than Traprunner.

Beyond that, I think your deck looks decent for a budget build. Lmk if there are more specific things you're looking for feedback on.

If you're interested, I do have an Isshin deck with a primer write up if you want to compare notes. It's not a budget build by anymore, but is intended for more high powered play, Musashi's Mosh Pit [Primer].

DMBobbyC on Exponential Damage - Lightning, Army of One

2 months ago

Thank you! I didn't even notice, meant to have Alchemist's Talent instead for some ramp and a big burn when I throw out a super boosted Fling or X cost spell. Probably could use a little more interaction and not just straight damage though. I'll take a look and see if Soul Partition can find a spot in there.

Crow_Umbra on Exponential Damage - Lightning, Army of One

2 months ago

Your deck looks solid! Idk if you meant to put a different card, but Alchemist's Gift is not legal for this deck since it is not in Lightning's color identity.

If you don't have a swap in mind, I'd recommend checking out Soul Partition, since it has flexibility as either a (temporary) removal piece or a protection piece. The times I've used it as removal, my opponents overwhelmingly didn't recast what was exiled.

SufferFromEDHD on Azorius Timesifter Prison

5 months ago

Doh! I hate when I make suggestions that are in the board. Let me redeem myself...

Release to the Wind and Soul Partition janky but on curve with Lavinia and brutal alongside her trigger

Crow_Umbra on Elsha, Threefold Master - Mystic Meditation (v0.4)

6 months ago

Interested in seeing how your deck evolves, especially once we get some more Tarkir spoilers. MaRo stated in his Tarkir teaser that we're getting new Instant & Sorcery subtypes.

Lol you have plenty of spells to choose from for a deck like this as is, but I'd recommend checking out a few more:

  • Scapegoat - You'll be making plenty of creature tokens for the additional cost.

  • Soul Partition - One of my favorite flex pieces for removal or protection

  • Untimely Malfunction - A budget Deflecting Swat with some additional utility.

Crow_Umbra on Yo Mummy So Fat (Temmet)

7 months ago

One of my friends is deciding between Hashaton & Temmet as his next commander, so I sent him your deck list for his consideration.

I know you've got a few different Flying anthems for your Zombies, but would you ever consider Cover of Darkness? Its recent reprinting in the Assassin's Creed set made it more affordable. Even the original printing is about half the price it used to be. It could be a potential upgrade to Graf Harvest.

Also I'd recommend checking out Soul Partition as a potential swap with either Despark or Fracture. It has awesome utility as a protection piece, or as "speed bump", and has less color investment for a 3 color deck. The times I've exiled an opponent's permanent, they've rarely re-cast what I exiled.

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