Clock of DOOOOOOOOOOOOM!
4, T: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Clock of DOOOOOOOOOOOOM! Discussion
3 weeks ago
I understand that this is super late (I'm after you in the tribal deck advertisement post), but I decided to do more than a typical deck critique-- I decided to put this together and test it out in a game or two. All in all, it's a good deck, a little slow if you don't get the more preferable cards out, but good. I was 4 or 5 cards short, so I threw in a few Clock of DOOOOOOOOOOOOM! to make up for it. I lost the first game, but that was mostly because my friend pulled an infinite combo out of his ass (irritating to say the least) but the second game I won due to a beautiful match-up of Buzz Buggy, Guest List, Head Banger, and Neural Network all on the same crank. It took two rounds of that to take him out, but it worked well. The only issue I found was the mixture of watermark effects and figuring out what I could apply to each card.
Anyway, +1, it was a deck that was worth my time.
1 month ago
Not really familiar with Unstable, so I'm not sure I would be much help. The deck looks like a lot of fun though, especially if you use Clock of DOOOOOOOOOOOOM! like you said.
1 month ago
I'd rather only Unstable, yeah. I also considered Clock of DOOOOOOOOOOOOM! since it's a ton of contraption stuff. I appreciate you taking a little interest since you're the first one to note on the deck. If you have anything else to say, I'd greatly appreciate it Lame_Duck, thank you!