This is my Yore (sans green) library of commander decks. All four decks are some combination of colors that belong to the Yore color pairing, with blue being the primary color. My Alela, Artful Provocateur deck is the flagship deck and does not run any proxies. The rest of the decks in this library run proxies (of the expensive cards that are shared with my Alela deck) and are indicated with a "P" in their respective deck lists.
Everything in this library is sleeved with dragon shield matte purple sleeves and dragon shield perfect fit inners. I use white, black, blue, and purple ultimate guard sidewinder 100 deck boxes, an assortment of dice in the same colors, and a dice bag that's on theme as well. All my decks and accessories are then stored in a Dewalt mid pro organizer. The two playmats I use for this library are either the Force of Will art playmat by Terese Nielsen or the Zur, Eternal Schemer art playmat by Dan Mumford.
All four decks are different archetypes, but all tend to do what blue does best... draw cards and control the game.
This is a (mostly) creatureless Esper build with an enchantress theme as well as a light stax/ control subtheme. The deck wins through combat damage by generating massive amounts of tokens and then swinging for the win. Mid to high power casual build with no infinite loops or game winning combos.
This is a Grixis demons deck with a mass re-animation sub theme. If it doesn't win via combat damage, it can win by dumping half the library (or more) into the graveyard, using a mass re-animation effect, and then trigger Be'Lakor, the Dark Master's ability to ping the table to death.
This is a Dimir clones deck that focuses on cloning Gyruda, Doom of Depths as many times as possible to mill ourselves as well as our opponents. With the right cards in play this deck can chain together enough Gyruda triggers to win the game with one cast of Gyruda. Wins though self mill, milling our opponents, or combat damage. High powered casual/ cEDH leaning.
This is a mono blue copy/ clone deck that seeks to make mulitple copies of our best permanents by abusing Orvar, the All-Form's ability. The deck typically wins by overwhelming opponents with tokens, drawing the entire deck, or one of the many "win the game" effects.