Zada - Goblin Grinder

Commander / EDH NoNeedToBragoBoutIt

SCORE: 17 | 9 COMMENTS | 3239 VIEWS | IN 4 FOLDERS


if you add a Dualcaster Mage you have an infinite combo with Twinflame or Heat Shimmer

November 12, 2017 8:50 p.m.

Hey CrystallineFlask,

thanks for your comment! Good to know about that combo, i never saw the interaction. For 2 reasons i don't really feel like including it though: 1. I want to keep this deck as Goblin tribal as possible. 2. My playgroup plays without Infinite Combos ;)

But again, thanks for your comment, i appreciate you looking at my list.

Regards

November 13, 2017 6:22 a.m.

witchdoctor says... #5

Hey NoNeedToBragoBoutIt and colton815. I realize that this is a bit late, but the combo of Dualcaster Mage plus Twinflame or Heat Shimmer actually does work. The way you make it work is this:

Any time before your combat phase should work.

  1. Cast Twinflame or Heat Shimmer targeting one of your creatures.

  2. Holding priority, and in response cast Dualcaster Mage targeting Heat Shimmer or Twinflame.

  3. Dualcaster Mage resolves, creating a copy of Heat Shimmer or Twinflame.

  4. Target Dualcaster Mage with the copy, and it resolves.

  5. Go back to step 2 (really half way through 2), and repeat as many times as desired.

Just target a different creature when you want to stop. After you finish, that first true copy of the spell should resolve, giving you one extra creature you at this point probably don't need.

February 27, 2018 4:04 p.m.

KongMing says... #8

Goblin Negotiation, Hell to Pay, and Bottle-Cap Blast can deliver some amazing returns with this build.

Also highly recommend you add Krark, the Thumbless with the high number of Instants and Sorceries you're packing.

More of a gamble, but Audacious Swap and Fiery Gambit can also win games.

March 26, 2025 3:02 p.m.

Thanks for your input, KongMing!

I am very hesitant, when it comes to excess damage tech, since its payoff would have to be greater than losing my existing board. Goblin Negotiation would require me to have a buff already to trade up and keep Zada, Hedron Grinder, because otherwise at X=2 i would trade in my 1/1s for fresh 1/1s of the same amount. Hell to Pay is a little akward. Trading in a board for tons of tapped treasures at sorcery speed means i would need to survive until my next turn without blockers, but will likely win then. Bottle-Cap Blast is less risky, since i can blast it off EOT before my turn. But 5 mana is a lot for a deck that's built around curving out aggressively.

I might have to test run the package, but i'm not too optimistic.

When it comes to Krark, the Thumbless, i did run him for a few months, but once you go off, i found him to be too tedious to resolve in Paper. He's likely a lot better, if you have a less storm-ish approach that resolves more around single spells like Audacious Swap, Fiery Gambit or as in my build Daring Discovery.

March 27, 2025 2:59 a.m.

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