The Water Crystal

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

The Water Crystal

Legendary Artifact

Blue spells you cast cost less to cast.

If an opponent would mill one or more cards, they mill that many cards plus four instead.

, : Each opponent mills cards equal to the number of cards in your hand. (To mill a card, put the top card of your library into your graveyard.)

Barnie22 on bloodchief

3 months ago

I really like the low mana cost of this deck, should mean that if the shuffle is in your favour you'd hit hard and fast. I think having some of one of the crabs (Ruin Crab or Hedron Crab) could be useful if you have The Water Crystal in there too but that card would be a much higher mana cost than the rest of your deck. I think you've done a great job with this, have you had the chance to see how it plays yet?

plakjekaas on Anowon, the Ruin Thief + …

4 months ago

The Water Crystal states: one or more, then that many plus four. Anowon, the Ruin Thieffoil attacks and isn't blocked. Anowon triggers it's ability that triggers once per player taking damage: damaged player mills cards. How many cards? One for every point of combat damage. In the trigger, that's one number. That's the number modified by the Water Crystal, so four more than the damage taken by rogues in combat.

That's how it works, Anowon triggers once for every time a player is dealt combat damage by rogues. Because the amount it's variable, the amount it's worded to be variable. But it's one amount per trigger.