Neriv, Heart of the Storm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Neriv, Heart of the Storm

Legendary Creature — Spirit Dragon

Flying

If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Crow_Umbra on Card creation challenge

6 days ago

For Neriv, Heart of the Storm / Neriv, Crackling Vanguard


Neriv's Command

Instant

Choose two --

  • Create two 1/1 red Goblin creature tokens.

  • Creature tokens you control gain deathtouch until end of turn.

  • Destroy target artifact or enchantment.

  • For each creature token you control that entered this turn, create a tapped and attacking token that’s a copy of that token. At the beginning of the next end step, sacrifice those tokens. This mode may only be selected on your own turn.


Repeat for remaining Dragonlords.

SufferFromEDHD on Angry Birds

3 weeks ago

Nah man don't do it. Stick to the foil theme. No doubt Righteous War is unique. I see Mother of Runes in a lot of builds but I think the enchantment goes wider even if the colors are narrow.

All-Out Assault and Neriv, Heart of the Storm will also find a spot in my list when I trade into them.