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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Graven Dominator
Creature — Gargoyle
Flying
Haunt (When this dies, exile this haunting target creature.)
When this enters or the creature this haunts dies, each other creature becomes 1/1 until end of turn. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)






griffstick on Zinnia fun
1 year ago
Found some cards that would go well with Zinnia, Valley's Voice
Target yourself with Mass Diminish
seshiro_of_the_orochi on
Haunt
5 years ago
This is a very cool list. Haunt is a weird mechanic. How about Night of Souls' Betrayal to wipe the whole board with Graven Dominator? With enough haunted creatures, this might even let multiple haunt triggers happen at once.
MindAblaze on What Was So Difficult to …
7 years ago
MaRo uses the phrase easy to grok often enough with regards to mechanics, and he usually means something like this mechanic makes sense. I dont think that its so much that Haunt is hard to understand, so much as it doesnt make sense for the flavour/mechanic mixture. Its unpopular because it doesnt intuitively feel like youre haunting anything when you do it, so you then have to explain exiling CARDNAME when dies to have it trigger again.
Maybe if the cards with Haunt were better it might be more memorable...Graven Dominator maybe, and Orzhov Pontiff has seen some play.