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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Death Charmer
Creature — Worm Mercenary
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays (2).
legendofa on Rules Change to Combat
1 year ago
Icbrgr That's how it worked before. 1 damage from a deathtouch creature was considered lethal damage, and no further damage needed to be assigned. Before, and now, deathtouch reduced the amount of damage needed to kill a creature from "equal to toughness" to "1".
In your scenario, there wasn't ever a point where the deathtoucher needed to deal 4 damage to kill one of the walls. It needed to deal enough damage to kill it, and deathtouch defines that number as just 1. So the deathtoucher deals 1 damage to wall #1, killing it, then deals 1 damage to wall #2, killing it, too.
The big difference is that now non-deathtouchers can distribute their damage in the same way, but neither of the walls will be killed. This matters for something like Death Charmer's triggered ability. If it attacked into two 0/4 walls before, it could only deal combat damage to one of them, and the opponent loses 2 life or pays once. Now, it can deal 1 (nonlethal) damage to each of them, and the opponent has to pay or lose 2 life twice.
Caerwyn on Card creation challenge
7 years ago
Shifting Realities
Tribal Enchantment - Illusion
Creatures you control are Illusions in addition to their other creature types.
Illusions you control have "When this creature becomes the target of a spell or ability, sacrifice it."
There is currently only one Worm Mercenary in the game - Death Charmer - create it a friend.
Caerwyn on Does Mutiny work on creatures …
7 years ago
To add a few more abilities to the list, non-keyword abilities may also be implicated by Mutiny. Any ability that reads "whenever X deals damage" (ex. Putrid Warrior) or or "whenever X deals damage to a creature" (ex. Bellowing Fiend) will also trigger.
However, abilities that read "whenever X deals combat damage to a creature" (ex. Death Charmer) will not trigger due to Mutiny, as Mutiny does not result in combat damage.