Come Back Wrong

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Come Back Wrong

Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under you control. Sacrifice it at the beginning of your next end step.

BioProfDude on Standard Golgari Gotcha

6 months ago

Bookrook, thanks for the upvote and suggestions! I will probably include 2x Unstoppable Slasher.

Come Back Wrong is interesting, but I think very situational. Because it is sorcery speed, it would be good for a creature with a good ETB effect, but otherwise paying that extra black mana is just a bit slow. With Gruul Prowess and several midrange decks jamming the top-played decks, I don't think there are many good targets that would consistently show up that are worth the extra cost of this sorcery-speed spell or worth having just until the end of our current turn. We'll see how the metagame shapes up in the next few weeks, though, as Come Back Wrong might be an interesting sideboard tech.

Overlord of the Hauntwoods doesn't fit very well. We're not really trying to ramp into larger threats, and we already have Sheoldred, the Apocalypse (with deathtouch!) and Aclazotz, Deepest Betrayal  Flip at the top of the curve. I think both of those pay higher dividends in this particular type of deck than the Overlord would. In this deck, we're more about efficiency with creatures and removal than we are about trying to jam large creatures out ahead of schedule. Overlord, then, is probably not the best fit for this deck.

Thanks again for the upvote and for the suggestions!

Polaris on Command zone and Proteus Staff …

7 months ago

So as you said, returning a commander to the command zone from graveyard or exile is a state-based action(rule 903.9a), which means it will be checked after Come Back Wrong finishes resolving and won't find a commander in the graveyard.

However, returning a commander from hand or library to the command zone is a replacement effect (rule 903.9b). The moment Proteus Staff would put the commander into the library, its owner can choose to have it be put into the command zone instead.

This rule difference is done so that commanders can die and trigger death effects before going back to the command zone.

bhst5019 on Command zone and Proteus Staff …

7 months ago

Ok so, Come Back Wrong kills the creature, then you take control of the creature before the person can put it into the command zone. I am confused on Proteus Staff. When do I/they have the chance to put the Commander back into the command zone when activating Proteus Staff?