
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Come Back Wrong
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under you control. Sacrifice it at the beginning of your next end step.







BioProfDude on
Standard Golgari Gotcha
6 months ago
Bookrook, thanks for the upvote and suggestions! I will probably include 2x Unstoppable Slasher.
Come Back Wrong is interesting, but I think very situational. Because it is sorcery speed, it would be good for a creature with a good ETB effect, but otherwise paying that extra black mana is just a bit slow. With Gruul Prowess and several midrange decks jamming the top-played decks, I don't think there are many good targets that would consistently show up that are worth the extra cost of this sorcery-speed spell or worth having just until the end of our current turn. We'll see how the metagame shapes up in the next few weeks, though, as Come Back Wrong might be an interesting sideboard tech.
Overlord of the Hauntwoods doesn't fit very well. We're not really trying to ramp into larger threats, and we already have Sheoldred, the Apocalypse (with deathtouch!) and Aclazotz, Deepest Betrayal Flip at the top of the curve. I think both of those pay higher dividends in this particular type of deck than the Overlord would. In this deck, we're more about efficiency with creatures and removal than we are about trying to jam large creatures out ahead of schedule. Overlord, then, is probably not the best fit for this deck.
Thanks again for the upvote and for the suggestions!
Polaris on Command zone and Proteus Staff …
7 months ago
So as you said, returning a commander to the command zone from graveyard or exile is a state-based action(rule 903.9a), which means it will be checked after Come Back Wrong finishes resolving and won't find a commander in the graveyard.
However, returning a commander from hand or library to the command zone is a replacement effect (rule 903.9b). The moment Proteus Staff would put the commander into the library, its owner can choose to have it be put into the command zone instead.
This rule difference is done so that commanders can die and trigger death effects before going back to the command zone.
bhst5019 on Command zone and Proteus Staff …
7 months ago
Ok so, Come Back Wrong kills the creature, then you take control of the creature before the person can put it into the command zone. I am confused on Proteus Staff. When do I/they have the chance to put the Commander back into the command zone when activating Proteus Staff?