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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Another Chance
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)






Goldberserkerdragon on
a milli
4 months ago
I would recommend cutting some 5 drops. Konrad himself is 5 mana and he is your game plan, any other 5 drop better be a banger. 38 lands in a deck that wants to see more creatures and not lands, idk about that. Landfall decks dont even really require this much. I get where dude is coming from, but everyone seems to jump on this bandwagon that more lands is indeed more, no. Deck thinning is king. Sure, you might always have a land to play. But it's 2025 sunny, people are ramping. If you get Konrad out turn 5 or later, you might as well pack up. Games are ending turn 6-8 now. You want to cut for ramp, trust me. Ramp bc you get ahead of the curve (literally) and you are able to play cards that are called "ramp" at the very least, instead of waiting turn after turn to finally drop something. Things get removed, how will your 5-7 lands help you recast and recover? Konrad is mana hungry.
I hope I have helped to explain this. I didn't want to chime in as these views might start arguments... But please try it. Test 30/31 lands with 15/16 pcs of ramp respectively. If you hate it, run 38 lands i guess. Conversely, you never want the cards that are merely trying to help you cast cards and play the game to be overtly expensive in CMC either. So try to keep ramp within the 0-2 drop range (if you can afford the 0's). Things like Burnished Hart and Solemn Simulacrum are good in decks like these where they are creature-based. Of course you can run as many high costed cards as well, and land, or anything, but if you want to play efficiently, smoothly, and always have mana and cards, less is more (CMC/lands).
For cards like Corpse Churn and Another Chance, I would swap with Unseal the Necropolis or simply any other mill creature Eerie Soultender, Undercity Informer, etc.
Not to be long-winded here, i would pump the creatures up to as close or over 30 as possible. 100 card decks need a solid chunk (around 28-33) of a type of card like creatures and lands that is signature and superfluous to the decks main structure in order to see and play as much as possible before it's unnecessary.
Always keep in mind, these are only suggestions and Magic/Commander is always always always about expression and fun. So, don't get caught up in "the best" card or version of a thing. Sometimes the best thing to do is play what you love. A balance in playing what we want and need arises when you got a couple months + under the belt :)
- Cheers