2021 October 07 by berryjon
Today, berryjon talks about the nature of the Sideboard, how it works, then cites an example of Sideboards gone mad with power.
Oh, and there's a video too!
2021 September 23 by berryjon
This week,
berryjon gives a post-mortem on a format he likes, may is be remembered, unlike the others that came before it. Let us raise a toast to Brawl! Where no one at Wizards cared for, and never will.
2021 September 16 by berryjon
Today, berryjon takes a crack at the casting costs of cards, and why they aren't what you think they are.
After all, it's not hard, is it?
2021 September 09 by berryjon
This week,
berryjon continues his look into Innistrad by giving a very cursory explanation of what made the Block so amazing.
2021 September 02 by berryjon
Today,
berryjon gives a relatively quick and opinionated summary of the history of Innistrad. From the inciting incident of Vigo the Carpathian to the current chaos and confusion. And he takes a few shots at weird characterization as well!
2021 August 26 by berryjon
This week,
berryjon crafts the last two Legendary Leaders of Solle, and explains how they are intended to work. The set progresses!
2021 August 19 by berryjon
This week,
berryjon heads back to Solle to talk about two more Legendary Creatures for the Tribes, how they work, and which one is probably his favorite, and thus would probably require nerfing.
2021 August 05 by berryjon
We go back to Solle this week, and this time
berryjon takes a crack at the five Rare Dual Lands, as well as starting off developing the Legendaries for the set. Though he doesn't get too far as he doesn't want this to run too long.
Moving on from last week,
berryjon attempts to make
Killian, Ink Duelist into a full on Commander! It doesn't go well, so feedback and suggestions are always welcome! Enter! Read! Post! Discuss!
Another year, another Standard Rotation. It's time to retire my Brawl Deck and build a new one! C'mon
Killian, Ink Duelist, show me what you got!
Today,
berryjon returns to building his set, and starts by laying out the setting, and culminating in the three Planeswalkers!
With the newest set coming around, the affects of luck and chance have exploded into the game in a way never seen before. Today,
berryjon takes a quick look at the history of such things, and his worries for the future. And as always, comments are welcome.
This article is brought to you by the fact that It's too hot to sleep, and my attempts to defer this to next week failed. So enjoy my talking about tapping out! I could use some
Frost Breath to keep things cool.
It's time for the Big 2-0-0! And we go back to the beginning with a talk about the Alpha Boons! Here's to another 200!
Today,
berryjon assigns each of the five Tribes their own mechanic. And partially reinvents one to fit as well! Also, Preview Season starts!
Hear Ye! Hear Ye! Listen now to these amazing Anthems and feel your power and toughness increase! For White only, unless you're Green.
In this week's PR,
berryjon starts to break down his set and tentatively decides what kind of card goes into most of the slots. Some decisions will have to be made later, mind you, but for now, read within to find out the majority of cards!
Hey everyone! This week,
berryjon cracks open an early experiment in encouraging multi-colour play, notes the existence of two potential replacement mechanics, then leaves it in the grave, where is has been for a decade or more.
Today,
berryjon's developing set takes a turn at the Tribal majorities for said set. Some decisions are respectable and understandable. Others are new and worth developing. And then there's one sure to cause people to wonder why
berryjon is as crazy as he is.
Protecting your cards is paramount in any game, so how has Wizards addressed this in the past and into the present when "Protection from..." isn't an option?