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Brainiac1511 Thanks, that means a lot - especially when I've spent so much time on it!
-Regarding your question:
It depends. In general, no. As you get used to the build you're staring to see the openings. Myth isn't an easy card to play, but it's forgiving when idle - it has pseudo "hexproof".
As I describe; making the opponent 'hellbent,' makes going on the offensive easy. But until you get there you have to play smart and learn the meta (which card can interact with it). That being said Fatal Push has made it a bit harder, but we still present diverse threats with Lingering Souls and they gets "pushed" more often than Myth.
If the card had evasion it would be busted. It would be nice, but isn't needed. The list has so much removal that you should be able to get some clean swings with Myth. In most games, I end up finishing over a few turns with a 7/7 + Myth. Turn 1-5 is the disruption phase, don't rush it unless you're threatened.
July 6, 2017 5:51 a.m.
Hello jonmaior I'll see if I get the time to take a look. But, I must warn you that my experience is exclusively with UWb colors, and how to utilize Myth - ofc.
ej133 now that's a good question, glad you asked! First of all, the answer isn't one, but many. It all depends on whether or not you're on the play / draw, if it's the first or second / third game.
On the play, in the blind, I would always lead with Myth, as the extra lore counter is valuable.
If you're on the draw and see a land that implies a grindy / aggro matchup I would make the case for leading with Myth - with the goal to make it a 4/4 + asap.
July 4, 2017 5:02 p.m.
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