pie chart

pie chart Domri and Garruk's Zoo




Domri and Garruk bought a zoo and the mana elves are there to feed the beasts.

Mana elves in Naya give access to powerful, expensive spells like Thragtusk,Armada Wurm, and overloaded Mizzium Mortars.

This deck also abuses Boros Reckoner with Domri Rade. Turn 1 mana elf, turn 2 Reckoner, Domri, or Loxodon Smiter is a strong starting play.

4 Rest in Peace on the sideboard. The main deck is relatively baked-in so I figure the sideboard slots would be good for a "free win" against reanimator. Reanimator is probably the hardest match up for this deck, their big dudes outclass my midrange sloggers and if I do manage to kill a Griselbrand through a combination of Mizzium Mortar and fighting with Domri, they just throw down another Unburial Rites and bring him right back.

This is a midrange deck. Against aggro you play control and against control you play aggro. Against another midrange, punch it out. This is a simple, effective list of Naya all-stars. The Mizzium Mortar is almost always cast overloaded as a late game flame wave, I've only ever used it a couple times as spot removal in an emergency.


Comments View Archive

DiamondFlavor says... #3

Exactly as Tunde said, the Blasphemous Act resolves, affecting the two Boros Reckoner s simultaneously, destroying them and triggering two abilities, one for each Reckoner. Since priority is Active Player / Non-Active Player (AP/NAP), the Active Player (you, since you presumably played Blasphemous Act at sorcery speed) puts his 13 damage to target (likely) player on the stack, then the Non-Active Player does the same. Assuming nobody does anything else, the triggered abilities resolve top-down, meaning the opponent's first, most likely killing you before your ability can ever resolve. If you have more than 13 life, and they don't, however, then good game for you!

February 25, 2013 5:19 a.m.

DiamondFlavor says... #4

Divine Deflection is fun and shenanigan-y and wards off card:Aurelia's Fury and Bonfire of the Damned .

February 25, 2013 5:21 a.m.

RedCloud2012 says... #5

If I had green with Reckoner id be playing trackers or domri. I watch people play her so badly it makes me ill. also if reckoner needs fight a 3/3 first strike then pit fight in whatever form then swing.

February 25, 2013 8:44 a.m.

Spazik008 says... #6

Yea I recently added the 2 forests to make Arbor Elf Work. It seems to be working out decent. If I drop a forest 3rd land with Reckoner in hand then I just drop a smiter or pilgrim and then that'll usually waste an Abrupt Decay

February 25, 2013 10:42 a.m.

Spazik008 says... #7

Yea I recently added the 2 forests to make Arbor Elf Work. It seems to be working out decent. If I drop a forest 3rd land with Reckoner in hand then I just drop a smiter or pilgrim and then that'll usually waste an Abrupt Decay

February 25, 2013 10:42 a.m.

ST31N says... #8

I still believe you need to cut at least 1 domri. I understand from your previous comment about having 2 is better than none, but you're wrong there. Having two means you now have a dead card in hand, and in competitive play, dead card means, you lost. In something like this, as I also play naya(reckoner free), searing spear is wonderful, and will be until m14. I wish I could test with you in person and figure out if there are any flaws other than that. But magic is magic, a game of luck, with skill. Come take a gander at my Dark Naya Wolf Run. Interested in your feedback! Best wishes to you and this form of Naya. FOR NORDOCK!!! FOR THE GLORY OF THE EMPIRE!!!

February 25, 2013 5:23 p.m.

Spazik008 says... #9

I actually faced and lost to a Dark Naya list on friday, a friend of mine who is really skilled. He is more midrange, doesn't use reckoner either because of mana but made great use of Sever the Bloodline . However, this was before I added the 8 mana dorks in and I think the dorks over Gyre Sage is a good move, as much as I love gyre sage and the word "gyre". The turn 1 dorks help with slamming down a reckoner or smiter turn 2 and a thrag turn 4. Thrag turn 4 is the difference between Falkenrath Aristocrat smashing you and living to pull some shenanigans.

We can agree to disagree on Domri Rade . I use him to fight a LOT so he often gets down to 1 or 2 counters, he also gets o-ringed a lot so it's nice to have a back up one in my hand. His card draw is super clutch against control, the fight is great for hosing aggro, and I've even ultimated him in a competitive match once against Esper Mill. But yea dark naya is def tier 1 as well, but I think if I were to re-match with my friend I could take it with the mana dork ramp. But yea Naya is my colors all the way, I hardly ever play black and literally never play blue.

February 25, 2013 6:34 p.m.

ST31N says... #10

A lot of times, oblivion ring is mainly a sb card. So game 2 you'll get gunned down with it against domri. Game 1 you wanna make sure you literally push as fast and hard as you can. That's what she said at least. Yes, I made a magic sex reference. Get at me. Lol. Its cool that there are other styles of dark naya, I may also rock sever the bloodline on my sb, but I have yet to lose a match with this deck, so almost a sb isn't needed. I guess we will see what happens. Rock on mayne

February 25, 2013 6:53 p.m.

RunescapeDad says... #11

I feel like sticking a Kessig Wolf Run or two in could be pretty good. Or Rancor

February 25, 2013 10:06 p.m.

Spazik008 says... #12

I was doing both kessig and gavony for awhile but the mana is already tight at only 23. It's hard when you get a wolf run and a reckoner in your opening hand.

February 25, 2013 11:56 p.m.

Papdaddy_44 says... #13

I would say run a couple less of the green/white lands and a couple more Clifftops, while testing it I was stuck trying to get that red source needed and flooded with green/white resources... not a bad deck at all other than that

February 26, 2013 12:16 p.m.

RedCloud2012 says... #18

Got a realy good Weapon for Reckoner..you cant see it in the picture but trust me he has got an card:Inquisitor's Flail hanging from his belt. Let's look at how this builds around his First strike ability until you want to allow you opponent to do combat dam. In ramp Naya you could play Gisela too.

February 26, 2013 6:53 p.m.

Spazik008 says... #19

seen other shenanigans using the flail. I might want to add a couple, but then the question is how good is the flail in this deck if I don't draw reckoner or he gets Dreadbored.

February 26, 2013 9:12 p.m.

ienzo13 says... #20

-1 Domri Rade +1 Boros Charm in my opinion

March 4, 2013 9:54 a.m.

Spazik008 says... #21

I have 3 on the side but I could SB a domri and do 2 charm

March 4, 2013 10:43 a.m.

fearreaper08 says... #22

I read through a bunch of the comments so someone else may have mentioned this, but if reanimator is your problem and people keep dropping large things on you, why not use the Selesnya Charm to exile them out of the way? the versatility also lets you get 2/2 trample in a pinch

March 4, 2013 2:27 p.m.

Spazik008 says... #23

good call. Actually great call.

March 4, 2013 2:37 p.m.

fearreaper08 says... #24

No problem :) its one of my favorite charm. It has some of the greatest versatility besides Boros Charm and you are already running that. I just thought it deserved a mention.

March 4, 2013 11:08 p.m.

DarthTrevyn says... #25

Looks amazing! How does this hold up at FNMs?

March 7, 2013 1:18 a.m.

Spazik008 says... #26

It owns. I just went 5-4 at my last SCG open actually. I'm still working on it but I just added the 2 garruk ph and the card draw is so huge. Drawing cards outside of blue is just absolute house.

March 7, 2013 1:37 a.m.

Dickified says... #27

Other forms of card draw that are AWESOME are Triumph of Ferocity? Not sure how well it would fit here as you do have a lot of cards around that level in main board, but hey, it's worth the mention. It wins games for my gruul deck The Green Flash (20 land mid-range?)).

March 8, 2013 7:33 a.m.

Spazik008 says... #28

yea I've had others suggest triumph. I mainly use Domri for fighting. Triumph is good in certain decks. I used it in my old green/white silverblade/sublime/rancor deck along with garruk to get good card draw.

In this deck, the biggest guy has 5 power, and while that is decent, I could get outclassed by other green decks or decks with something like Rancor or Ethereal Armor.

March 8, 2013 10:11 a.m.

tempest says... #29

Finally... At... The... Bottom... You should clear up these comments and just write a little paragraph summarizing this.

I know someone mentioned this earlier, but I'm going to suggest it again. It's the card Thundermaw Hellkite. Resto+thrag nets you five life and a token but resto+hellkite deals 5 damage and kills small pesky flyers or even taps them so they can't fight your ground creatures. I think it's worth adding in instead of the armada wurm. Otherwise great deck! +1

Btw, Boros Reckoner is a he for those who referred to him as a her. Says so in the flavor text. Lol

March 8, 2013 10:32 a.m.

Spazik008 says... #30

Thanks for the suggestion RE: thundermaw. This deck actually started by ramping to thundermaw and aurelia, believe it or not, but I felt like I couldn't race against aggro decks even with dorks, so this is the best way to have a solid game against aggro, midrange, and control. Obviously thundermaw would absolutely hose certain decks, but the issue is consistency. That's how you win the big tournaments that go for like 10 games.

March 8, 2013 10:37 a.m.

tempest says... #31

I still think it's a great choice. Sideboard worthy at least

March 8, 2013 10:41 a.m.

epicusername says... #33

This deck destroys as it is, I can't imagine the havoc you would cause giving your Loxodon Smiter trample with 2x Kessig Wolf Run! Huge +1 from me

March 9, 2013 10:48 p.m.

onthestack says... #34

I think you'd do a lot more damage and hurt with Silverblade Paladin, instead of Boros Reckoner. +1

March 14, 2013 12:07 a.m.

Spazik008 says... #35

silverblade and domri are actually a non-bo. Double Strike doesn't apply to a fight. I love silverblade and used him to great abuse in my old GW deck, but I'm a huge slut for synergy and non-bos are absolute anathema to me.

March 14, 2013 12:11 a.m.

onthestack says... #36

I guess that's why you're running Boros Reckoner....?

March 14, 2013 12:13 a.m.

Spazik008 says... #37

pretty much. Fight a reckoner on a Burning-Tree Emissary, use the damage to kill a second emissary. That single action is usually the game.

March 14, 2013 12:26 a.m.

Spazik008 says... #38

or fight a reckoner on silverblade paladin and use the damage to kill a huntmaster.

March 14, 2013 12:27 a.m.

onthestack says... #39

If you wanted to fight so much, why not use: Prey Upon, Pit Fight, and Ulvenwald Tracker?

March 14, 2013 12:49 a.m.

Spazik008 says... #40

A lot of reasons, mostly because they aren't good on their own whereas Domri is. You can still fight a loxdon smiter on a 3/3 or something, and you can use it to draw cards to boot.

March 14, 2013 1:53 a.m.

Dickified says... #41

One of the only reason I'm not using more domris is because I only have two! I would be interested in having three but do you not find you can draw him while he's out and then have a dead card until you can kill your own domri? He does seem pretty damned strong in this deck though!Honestly if you want more fighting then I'd just go for gruul-ragebeast in this kind of deck!! What is the mana base often like? Could there be a place for a Dawntreader Elk or two instead of some dorks? 6 you can reliabley get them out, though maybe not :-) Also possibly strong/overlooked Gatecreeper Vines? That way you can avoid missing land drops AND have even more targets for the angel? Just a though

March 14, 2013 7:44 a.m.

Spazik008 says... #42

Having 2 in your hand isn't the end of the world. A lot of times he'll get low if you do 2 fights in a row, and your opponent will waste a searing spear or something to kill him. Sometimes it's nice because he's down to 1 and your opponent will Dreadbore and then you drop another and +1 him to 4

March 14, 2013 11:23 a.m.

Dickified says... #43

I suppose, but two triumphs win me games. Though detention spehere is a little annoying.

March 14, 2013 2:18 p.m.

klattnazty says... #44

got no idea, but would Sigarda, Host of Herons have a place in here

March 14, 2013 3:58 p.m.

Dickified says... #46

Okay...singleton Revenge of the Hunted? That card is Absolutely MENTAL! early game AND late game it can do ALOT of damage and if miracled, you get 6 damage on the board for 1 mana? Possibly something to think about.

March 15, 2013 5:47 a.m.

klattnazty says... #47

gyre sage in here over some of the mana elves?

March 22, 2013 2:55 p.m.

Spazik008 says... #48

tried the sage. He's a good beater but I really need the mana ramp early.

March 22, 2013 5:42 p.m.

miracleHat says... #49

have you thought of either Sigarda, Host of Herons or Ghor-Clan Rampager ?

March 23, 2013 12:30 p.m.

MikealDH1 says... #50

Hey nice deck. Worth rating you got, unlike the 110 +1 BGW deck, that only has 14 creatures(albeit awesome ones), only 6 removal, an no control to deal with control, an that would get crushed by Naya, Jund, Grixis, Esper, America, Orzhov, Rakdos, Zombies, Vamps, RDW, an your deck.would really like to see Krazy Caley, really take that over rated deck down.

So good non overrated non over +1ed deck.

I have a Naya humans semi aggro to semi midrange deck, that is semi somewhat semi similar to your deck.

Feel free to take a look.

Naya Domri's Silver HUrtMAN, Wolf Hunt Reckoning+9!(I don't have the deck link slug, to link the deck, so you an others can click my username, an or do deck search, as the deck is my only deck). Also the deck is 13-4 vs Homebrew, an 13-4 vs FNM decks in playtesting between FNM rounds.I plan on taking the deck to states, PTQ, GP's, or at least that the goal. All I need to finish deck is 1 Reckoner, 2 Domri's, 1 Medic, 2 Restore Angels(been using proxy in playtesting)

March 23, 2013 8:43 p.m.

Spazik008 says... #51

yea I've considered silverheart for this deck.... it's hard to find the slots though. The only place I could find to make room would be either the Huntmaster or Armada Wurm, and I really like blinking both of them with with resto angel. Also I'm already being super greedy with the mana curve even with dorks so I think bumping a 4 coster up to 5 might hurt. And I certianly can't change old Thraggy out for Silverheart.

So basically yea it's hard, I really want to use him and he's one of my favorite green creatures ever, I even love the art. But he just doesn't fit ):

March 24, 2013 5:47 p.m.

x8bitGangsta says... #52

Okay a few comments. First off I like this deck. It seems like it should run pretty smooth. Second off, I suggest a comment clear lmao.

Okay now to the deck it's self. I am surprised not to see a 3rd Wurm or a 4th tusk, one of the two, I would personally take out 1 reckoner for a 3rd wurm. It is more things to bounce, but as you stated before, this would start to throw your mana curve off. was just a little bit surprised, looking at it more. I like the creature base as is for now.

I notice the three forest, nothing wrong with them. I am just surprised to see people running basics when they have room for more dual. I.E. two more sunpetals. I assume they are there for a better chance of a turn 1 dork with out paying the two?

The SB is where this deck really needs work. Cut deflection, I feel one front line is not needed, drop it for a 2nd Blind for more aggro match ups. I feel assemble is out of place here. Especially as a one of. So by cutting that and deflection you open up two spots. I would advise 2x Skullcrack for those match-ups where they abuse Thrag like you can, or they gain life in general or prevent it. I would even drop the warleader for a 3rd skullcrack.

Lets be honest game 2 or 3 you will most likely see NONE of the one ofs statistically. The SB is there to help you against certain conditions or match-ups. Giving you the advantage or helping stall theirs. I feel these changes would put you on the right step for a solid SB

March 24, 2013 8:39 p.m.

Spazik008 says... #53

I did have skullcrack on the SB, took it out but might want it back. The main thing with skullcrack is you usually side it in for vs sphinx rev and I also have a frontline medic. But I do indeed want more frontline medics on the sideboard.

March 24, 2013 10:13 p.m.

Spazik008 says... #54

and also yes the forests are for stupid old Arbor Elf. He's rough in a deck with reckoner but I can make it work a lot of times, even with only 23 land. A lot of times I'll do a keep with a reckoner and if I don't have the mana I have other stuff to play like smiter or Domri.

March 24, 2013 10:16 p.m.

x8bitGangsta says... #55

That was another question, how hard is the reckoner to cast in this deck? Consider the frontline MB of him? He might just do more here than reckoner and could see play a lot more.

March 24, 2013 10:27 p.m.

Spazik008 says... #56

reckoner isn't that hard. I need 4 of him and smiter. They're my bodyguard homie entourage for vs aggro.

March 24, 2013 10:37 p.m.

x8bitGangsta says... #57

Lol, I know. I was simply offering a way he would see play seeing how you want him at least in the option to be MB against certain match-ups.

I just don't see him here as a good sideboard card here is all. To each their own mate.

March 24, 2013 11:15 p.m.

klattnazty says... #58

think that ghor clan rampager might be worth considering over the huntsmaster.

March 27, 2013 2 a.m.

MikealDH1 says... #59

Although Ghor Clan Rampager should be in this deck, it should not at the expense of cutting Huntmaster. Huntmaster was awesome enough back in the day of his prime. But now that there are Rampager an Silverheart to pump him in addition to Mayor, an now that there is the Restore Angel + Huntmaster combo, Huntmaster is even more awesome then ever an Better then Rampager.

That said, I would run Rampager, Silverheart, thragtusk in this deck as 3 ofs, by decreasing mana dorks down to 6 mana dorks,down from 8 mana dorks, an decrease 3 of the 4 ofs down to 3 ofs. When run 28 awesome creatures, you don't need 4 ofs to be consistent, because almost no matter what comes out, the other player is screwed.

Everything that is in the deck belongs in the deck, but rampager an Silverheart also belong in this deck. 4 ofs of almost everything is over rated an is newbie school of thought. You can spread a deck to thin with to many 1,2,3 ofs, but can also be to consistent, an not versatile enough with to many 4 ofs.Also 3 of is the new 4 of. What mean by that, is the reason for 4 of is to get 1 per game. But state wise in the long term a 3 of gets 1 per game. Thus you run 3 of if you want 1 per game, an 4 of if you want 3,4 of the 4 of either in your opening hand, or the first 3,4 cards you draw the first 3,4 turns of game. That is why 3 of is the new 4 of, an why that although might prefer a 4 of a particular something, its ok to only have that particular something at a 3 of, instead of a. 4 of to make room for something else that is also important.

If you add rampager an Silverheart, by decreasing down to 6 or 7 mana dorks, an by decreasing some 4 ofs down to 3 ofs, then the deck would be even more amazing then it already is.


March 27, 2013 3:25 a.m.

Spazik008 says... #60

I generally agree with what you said and have tried very hard to jam Silverheart into this deck. I did use ghor-clan earlier but he's really more aggro, and this is a midrange deck. This deck wants to survive and keep punching turn after turn, not shoot off its load and hopefully spooge on the opponent's face with Rampager.

But as to Silverheart, I would love to add him but the question is where to cut. Garruk is a 5 drop, but I really like his card draw.

March 27, 2013 3:31 a.m.

Spazik008 says... #61

the 4 and 4 on mana dorks I definitely need though. This deck doesn't engine unless I'm dropping turn 2 smiter and turn 4 thragtusk.

March 27, 2013 3:31 a.m.

MikealDH1 says... #62

I had a standard an modern land destruction deck, that had 7 mana dorks. It was one of the highest rated land destruction deck on the internet on sites like this site, tcg, mtg salvation, etc.

The deck absolutely had to have a mana dork on turn 1 or 2, an start destroying lands no later then turn 2,3, an drop either a acidic slime, or brutalizer exarch, or a 5,6 cmc creature that either destroyed land, or helped to do so by, on turn 4,5 or my deck was toast.

I guarantee, promise you that 7 mana dorks is enough in the mid to long term, as long as don't get extremely unlucky. But then again, even 8 to 12 mana dorks would not be enough if got that unlucky.

If you cut 1 mana dork, 1 Smiter(Reckoner is a better turn 2 drop then smiter), an 1 restore angel for to make room for 3 Silverhearts, you will still get consistent turn 2 drops of either a Reckoner or a smiter.

Playtest that change over a 100 to 1000 game sample size, an you will se that I am right.

March 27, 2013 4:09 a.m.

If you are running 8 mana dudes you might want to look into Gavony Township , gavony mana guys can be powerful, unbelievably.

March 28, 2013 1:53 a.m.

zandl says... #64

The deck really needs Kessig Wolf Run . If you just add one, you aren't going to have any issues with it (at least, you'd win more often because of it than be screwed by it). Naya Mid-range decks run up to 3 and they make Top 8 at huge tournaments regularly. Adding just one to this will only benefit you.

That, or Gavony Township .

March 28, 2013 5:30 p.m.

MikealDH1 says... #65

Running 3 cavern of souls, 1 kessig wolf run, 1 gavony township, 1 rogue's passage is awesome in any Naya semi aggro to mid range deck, as long as have the right mix of basic, shock, dual color mana washing lands combined with mana dorks.

March 28, 2013 5:52 p.m.

zandl says... #66

March 28, 2013 5:53 p.m.

MikealDH1 says... #67

Turn 1:Mana Dork.Turn 2:Silverblade Paladin.Turn 3:Ghor Clan Rampager.Turn 4:Thragtusk, pair to Paladin.Turn 5: Rampager+4 to Thragtusk(9/9 doublestrike)use rogue's passage, to have thragtusk do 18 unblockable doublestrike damage, HG, LOL at rogue's passage.

March 28, 2013 6:12 p.m.

zandl says... #68

Ok, so you proved that, with a god-hand, your fringe-playable land has a tendency to be okay.

Still. Kessig Wolf Run is more versatile.

March 28, 2013 6:14 p.m.

zandl says... #69

And why would you need to make the Thragtusk unblockable if it were a 9/9 double-strike with trample? lol

March 28, 2013 6:15 p.m.

zandl says... #70



March 28, 2013 6:15 p.m.

Spazik008 says... #71

i've tried kessig wolf run on multiple occasions. For every 1 game it helps win it causes 3-4 games of mana issues.

March 28, 2013 8:26 p.m.

WAT? Kessig Wolf Run is the one card that gives my RWU flash problems, that card makes any one card you play an immediate threat. I would definitely consider it, I just suggested gavony due to your number of mana dudes and the low cost guys(1-3 drops and Huntmaster of the Fells  Flip , due in part to him being a 2 for one with the wolf) that can be dropped in large enough numbers to make better use of it than Naya midrange. Kessig means Thragtusk is twice the threat, his beast token once you kill that, it goes well with Restoration Angel to go over their heads, etc. Rogue's Passage cannot quite have that same potential, there are better ways to make something unblockable anyways.

March 28, 2013 10:26 p.m.

Spazik008 says... #73

dude I totally hear you on the Kessig Wolf Run but i literally just tried it a couple weeks ago for a few different events and it was causing more problems than it won games. My only option to jam wolf run in would be to go up to 24 land, and I really feel like I can't cut any more spell slots. I'm already pushing it big time at 23 lands in a deck with Thragtusk and Armada Wurm .

March 29, 2013 2:42 a.m.

zandl says... #74

If your mana-base is grinding to a halt because of a singleton Kessig Wolf Run every time you shuffle, cut, and draw 7, then you need to shuffle better.

There's really no reason why it should be happening other than that. Pros run builds very similar to this but with 2-3 utility lands, and they make it into Top 8 lists from huge tournaments every week. Hell, I ran 2 Wolf Runs and an Alchemist's Refuge in my RUG build two weeks ago, and I never had an issue.

srsly. Give it another shot. There's no way it's screwing you four times more often than when it helps. That's an exaggeration and I know it.

Or you could just be that unlucky.

March 29, 2013 4:08 a.m.

klattnazty says... #75

skarrg guildmage would be fun, could provide a win condition with all the beaters, but it would probably make more sense with silverhearts in here

April 6, 2013 11:22 p.m.

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Date added 4 years
Last updated 4 years

This deck is Standard legal.

Cards 60
Avg. CMC 3.08
Tokens 5/5 Wurm, 3/3 Beast, 2/2 Wolf, Domri
Folders 1. Sorry Standard (X > $150), Decks to make, Copied Standard Decks, RtR standard, interesting decks, Other People's Decks, .., favorites, Decks I like, DecksILike, See all 20
Top rank #6 on 2013-02-22
Views 11835

Revision 31 See all

4 years ago)

-1 Kessig Wolf Run main
+1 Rootbound Crag main
+1 Blind Obedience side
-1 Frontline Medic side
-1 Blind Obedience side
+1 Frontline Medic side