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All hail Ormendahl, Profane Prince

Standard Budget Combo Competitive Jank Mono-Green Ramp



The fastest way to destroy with Ormendahl, Profane Prince  Flip - Mono green Budget

Maindeck Strategy: Win game one by attacking with a turn four or five Ormendahl, Profane Prince  Flip then, do it again game two!

Prioritize ramp creatures first Loam Dryad -Druid of the Cowl, then the Scion makers; Scion Summoner- Eyeless Watcher . You can wait until whenever it's most efficient to cast Sylvan Scrying or any of the eight one-drop death-touchers; Permeating Mass - Narnam Renegade . Hold on to Westvale Abbey  Flip and Ornithopter unless you need them for mana, often you can flip Ormandahl a turn earlier then an opponent could expect by sacrificing a Scion for ramp and replacing it with an Ornithopter or two.

This deck doesn't play any threatening creature cards, so there are no profitable targets for even the cheapest removal. This can be played to effectively dodge a lot of potential disruption opponents may have if they don't feel like they're under any immediate threat from Westvale Abbey  Flip.

This deck will find one of four Westvale Abbey  Flip just about every game with four Sylvan Scrying and very reliable access to card draw when required. Sea Gate Wreckage and Geier Reach Sanitarium are the best secondary targets for Sylvan Scrying. The only real non-land non-creature cards are four Lifecrafter's Bestiary, perfection in a deck with nothing but cheap creatures and lots of land. It's like having 10 chances of drawing a card draw engine, but only costs four card spots. Lifecrafter's Bestiary lets you dig deep into the library to find any missing piece when needed, but it's really more of a fail-safe backup plan only. Don't waste a turn casting it if you already have a line of play that should let you flip over Ormendahl, Profane Prince  Flip

The best part of this deck is that it plays 17 copies of the second best card in Magic, Forest!!!

Sideboard strategy: If you either lose game in a bad way or expect to see a lot of Ormendahl hate, the sideboard is full of long term value generators and late game win conditions plus four Heroic Intervention to protect things. Side in all 15 and destroy opponents by going wide while they're playing around Ormendahl, Profane Prince  Flip

I developed the sideboard deck independently and only had to make a few compromises to fit it all in. From Beyond is a one card combo win, fetching Decimator of the Provinces once you have a critical mass of creatures. I've had a lot of success playing four Oviya Pashiri, Sage Lifecrafter in token decks, you can usually make a construct token that's bigger then any creature on the board every turn.


Fast Mainboard, with a sideboard that goes long

Comments View Archive

gabrjaws says... #2

Catacomb Sifter may be a great addition, although I understand you are focusing on a mono-green deck, I feel you'd be able to activates Westvale far easier when you can drop two bodies for three mana. He also has the addition to give you a ton of scry once you activate the Westvale. If you don't like the Sifter, you could use Blisterpod.

March 9, 2017 12:42 p.m.

PlagueRats says... #3

I've explored BG, look through this pages history for details.

Catacomb Sifter is better then Scion Summoner, the five scrys when paying for Westvale Abbey  Flip are fun, but there's not much difference otherwise. This deck just wants two bodies for three mana.

I've tried Blisterpod in various builds, but it always gets cut eventually. The other 1-drops are much more impactful. Ornithopter works out better then Blisterpod with both Westvale Abbey  Flip and Lifecrafter's Bestiary and also with Loam Dryad if needed.

March 9, 2017 6:09 p.m.

Snivy__ says... #4

This is a great deck, +1 from me! Also, could you take a look at my deck for some suggestions Who wins the game, Ormendahl!

March 11, 2017 8:07 p.m.

Burlane421 says... #5

if you have not updated this deck yet black has some good creatures for this. I believe the fastest is black/white weaponcraft enthusiast is three bodies for three mana. when it is cast off of srams expertise it is six bodies for four mana westvale is ready to flip turn five for sure.

March 15, 2017 1:30 a.m.

Comfordor says... #6

Like the idea of the deck +1 =D

I have a question, what is your strategy if Westvale Abbey  Flip doesn't come out?

EDIT: My bad, i thought Sylvan Scrying only searched for basics. You'd be unlucky with amount of draw and scrying to not get it out within a reasonable amount of time.

How does the deck perform against aggro, midrange, control decks?

March 17, 2017 9:35 p.m.

PlagueRats says... #7

With the main deck against aggro or midrange it's usually just a race decided by luck of the draw.

Against control you need to stick Lifecrafter's Bestiary, then it's easy to grind them out.

It would be easy to build a deck that beats this, but for now most people are concerned with combating the dominant tier 1 decks.

March 17, 2017 11:58 p.m.

zombiewarfare says... #8

Nice deck. I have had quite a bit of success with a mono-green Eldrazi ramp build and recently reworked it to include Westvale Abbey  Flip as an alternate win condition.My build is here:

Mono Greendrazi Decimation

March 19, 2017 10:06 p.m.

TheRedGoat says... #9

Okay, so how might you alter this list in regards to when the Zendikar block rotates out? Would you say you'd have to splash another color?

March 23, 2017 5:28 p.m.

PlagueRats says... #10

TheRedGoat are you serious? This is a budget deck brewed for the current meta and we will have three new sets of cards that no one has seen by rotation.

Westvale Abbey  Flip will also rotate, so I don't think splashing another colour will help

March 24, 2017 11 a.m.

Shwang says... #11

This is really cool! Looks like a fun way to take down an opponent... and is a homebrew, which are da best. I can only think of a couple ways to beat him in the meta:

  1. Disallow can counter the flip, right?

  2. Exiling abilities: Stasis Snare, Anguished Unmaking, ... not many more in meta, and even the ones I listed won't be in many decks

March 24, 2017 3:28 p.m.

TheRedGoat says... #12

@PlagueRats: Honestly, yes, I am serious, as even though the deck as a whole will rotate out it is obvious most of your cards will stay in rotation for a while. No, it will no stay permanently, but no deck in standard can do so and say it always uses the exact same type of cards.

The fact that your particular brew is a budget build feels more like an accomplishment than a self set restriction, so don't knock it for that. And, even if I tried to take the brew in a new direction for the next set myself, I personally feel like your version here is the most thought out "Ormendahl" deck that I've seen, so I'd want to get your opinions on any potential changes. Such as the replacement of cards that will be rotating out the soonest.

Now if you don't really feel like planning that part of the deck out that's fine by me. I basically just wondered if you were curious about how the deck would move forward like I was.

March 25, 2017 10:30 p.m.

PlagueRats says... #13


I hadn't really been thinking much about next rotation. It's kinda been a mess for years, every rotation lately seems to come at a different interval. Anybody remember core sets? What about that twice a year experiment? Right now we are only half way to rotation. right? Check out http://whatsinstandard.com/

Literally the only decent card left from this mainboard after rotation will be Forest, otherwise it's just Druid of the Cowl, Narnam Renegade, Ornithopter, and Lifecrafter's Bestiary.

After rotation I will probably try to brew decks with four Lifecrafter's Bestiary. Hopefully fit in my playset of Ornithopter... I guess I'll likely continue trying to build decks in the direction of efficient low-cost creatures along with cheap card draw engines. That sort of strategy is always fun in the sense that you always get to play most of your cards and usually have a way to win unless the opponent keeps drawing answers.

Oviya Pashiri, Sage Lifecrafter doesn't rotate, it's almost always a card I want to to play. I've played four a lot and found I always want to either cast or activate it. 4x

4x Heroic Intervention. 4x Narnam Renegade. Actually this looks like the beginnings of a great deck...

March 26, 2017 2:48 a.m.

TheRedGoat says... #14

Oh, lol well that does work well too as far as full rotation. I think I see the confusion was that I wasn't considering that Innistrad was rotating out at the same time as Zendikar, I thought is was one block at a time now.

I can tell you that if you want to have a similar "blowout" creature build like with Ormendahl, then currently I'm seeing Aetherwind Basker as the biggest if not the best one.

March 26, 2017 9:07 a.m.

about that thought knot seer in the maybeboard....

i dont think it fits in your deck because you want to be doing better things like flipping westvale abbey on turn 4, and one of them doesnt work well at all, this is aggro, after all :D

March 29, 2017 3:24 a.m.

PlagueRats says... #16

Right, Thought-Knot Seer would fit the sideboard deck only. In place of the 2nd Decimator of the Provinces, as a 3rd option to tutor with the four From Beyond.

Thought-Knot Seer seems great for game three to be able to take out their answer and know if your threat will be safe. I want one. If I owned one I would probably play it, but it's out of this decks price range.

March 29, 2017 4:18 a.m.

chetoos says... #17

This is a very sweet deck, and definitely fun to pilot. I played it against my RPG forest deck, and managed to eke out a win in games 2 and 3 against your deck, even though you got Ormendahl off in every game. It was a hard fought battle, though.

April 4, 2017 1:27 p.m.

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