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BioProfDude that's a good call. I upped the mana base to 22. It doesn't need anything crazy because about half the cards either create mana or contribute to improvise. And with all the card draw, I rarely have issues reaching enough lands. But, I definitely should have more than 20.
This deck is still in the infancy stage... it needs to mature and play a bit in standard to figure out where the rough edges are (such as losing really quickly to aggro... which it probably will)
February 17, 2017 4:51 p.m.
No he means if he attacked with vigilance from Always Watching , then tapped it to crew on his opponent's turn to block a creature, it will not untap because he did attack with it.
February 17, 2017 4:23 p.m.
Argeaux I've misread Stitcher's Graft twice now... the first time thinking that it didn't untap indefinitely... the second time not realizing that it was only when it was tapped for attacking that it didn't untap. That card is much better than I thought! It's a very good crewing card. Thanks for the callout.
February 17, 2017 9:37 a.m.
Woops I misread Stitcher's Graft... thought it said that the permanent never untaps. Ok, it makes more sense in there then.
February 14, 2017 3:27 p.m.
Good call. And lol to Robowolf. I can see graft being useful for that, but then your guy becomes useless. Is it really that useful to crew and then die the next turn, not only leaving your guy dead, but unable to crew ever again? I guess if you're going for speed. I'll have to play test this deck because it looks like a lot of fun and would prob answer my questions. Thanks for sharing with the tappedout community!
February 14, 2017 10:35 a.m.
This is cool! I bet this can get rid of its hand really quickly. I can see Lupine Prototype being super good in this deck. And I'm a big fan of Bomat Courier and Scrapheap Scrounger. In fact, this deck is just full of my fave cards.
I love the interaction between Lupine Prototype and Consulate Dreadnought. I'm curious why even bother with Stitcher's Graft and Always Watching . I get the synergy, and I like those cards, but with just a 1 of Always Watching and a 2 of the Graft, it seems unlikely to get the synergy going. I would think something like Stasis Snare would be better. Just a little removal to take out some of the big guys (with Verdurous Gearhulk being all too common in the meta)
February 14, 2017 9:07 a.m.
Also.. what happens if you draw one of the combo cards before playing Creativity?
February 13, 2017 12:21 p.m.
That is pretty good. Odds are they will be attacking and leaving themselves open since all you'll have to defend yourself is servo tokens. Then, BAM. They dead.
February 13, 2017 12:18 p.m.
logannsimmons I can back that up. I asked a judge at a tournament if that worked right before I did it, and he said yes. So I did it and... game over :)
February 7, 2017 9:12 a.m.
That is a cool idea, but since you're not casting Decimator of the Provinces, his ability doesn't trigger. So, your creatures would still get trample and haste from Odric, but no +2/+2 bonus. Which would mean you'd only be attacking for exactly 20 (and hope they can't block?). I like your other army better :)
February 7, 2017 9:09 a.m.
I really like Yahenni, Undying Partisan, but do you think 4 is too many since he's legendary? I do think that's a cool combo, and I was actually planning on making something similar recently!
You could add in some Altar's Reap to have an additional way to sac some guys that you take over for the turn. Also, something like Aether Chaser could give you 2 guys to sac, either for Yahenni, or for Voldaren Pariah Flip.
I think the main concern for your deck is mass removal, such as Yahenni's Expertise or Fumigate. I would just prepare a sideboard that either brings stuff back from the grave or speeds up the deck to win before they can play their mass removal spell.
Good luck, I like the deck. +1!
February 6, 2017 9:14 a.m.
February 5, 2017 8:49 a.m.
Looks really good! I only see a couple of ways this deck could be in trouble, which is what the sideboard could be for!
Fumigate. If your opponent has one in his hand... you lose. This will be very common in control decks. I would recommend adding 4x Make a Stand to your sideboard.
Counterspells. If you opponent counters Indomitable Creativity then you're in trouble. It's unlikely that you will draw into your combo on your own. If I were in your shoes, I would load the sideboard with more copies of the angels, and add in a few creatures, and get rid of the combo. It's just unfortunate that one counterspell can ruin the deck.
Otherwise, looks great! That's such a fun combo! +1
February 5, 2017 8:48 a.m.
Looks really good! I support BioProfDude's suggestion of Heart of Kiran. That card is incredibly good (but once again... if you can afford it). One of the main reasons is that you only have a single 2 mana cost creature/vehicle in the deck (Veteran Motorist). Almost all your vehicles cost 3.
Another 2 mana cost card to consider is Scrapheap Scrounger. He can crew the caravan and the skysovereign right away! If you get 2 more Aether Hub, then you can use the energy to bring him back from the dead. He is realllllly good and very annoying for opponents ;)
February 3, 2017 8:52 a.m.
Thanks for the suggestions! I have some play testing to do, so I'll see how those ones do for me.
February 2, 2017 8:57 a.m.
February 1, 2017 5:59 p.m.
I like the Shock idea. Already replaced the Harnessed Lightning. You're probably right that I should sideboard the Kari Zev's Expertise, but that was originally my inspiration for the deck. I will have to see how it does first.
Thanks for the feedback and +1!
February 1, 2017 5:58 p.m.
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