Shwang Deckling

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This is a cool deck! I like the idea of killing all their creatures and bringing them back under your control! And the synergy with Goblin Dark-Dwellers and Noxious Gearhulk!

My thoughts are to add a couple items that give you some energy right away, so you can use Demon of Dark Schemes early, such as Harnessed Lightning and Aether Hub. Maybe switch out Collective Brutality with Harnessed Lightning in main? My other thought is to take out a couple mountains in place of swamps. It looks a bit imbalanced.

Cool deck though! +1

March 28, 2017 1 p.m.

This deck is very cool! I don't play modern, so I don't know what kinds of decks you'd be playing against, but the theme is very fun. Stuffy Doll was one of my favorite cards in Time Spiral.

One thought is that Pariah's Shield might be a good one to have one or two of in the deck. If the creature with Pariah dies, you have to wait for another Pariah!

Another thought is that, even though this deck is budget, you should still find lands that can tap for both, or find ways to search for lands. It's risky to have nothing but basic lands, especially with cards like Wojek Halberdiers and Cerodon Yearling. It's worth it to have one of them come into play tapped to prevent you from getting mana screwed. You could play Battlefield Forge (<$1/piece) or even Evolving Wilds for serious budget.

March 27, 2017 4:11 p.m.

Said on Swole Renegades...


Does Panharmonicon make Scrounging Bandar come into play as a 4/4? I would have thought, since it says "enters the battlefield with" instead of enters the battlefield, add" that it wouldn't, but I'm not sure.

I'm not sure how your deck plays, but I would think with 20 lands that cards like Aid from the Cowl and Call for Unity would just sit there in your hand a lot, or the game would be over before you could play them. I would probably replace those with cards that you would be able to play early, since you deck looks like it gets going pretty early.

Consider adding some removal other than the 2 Immolating Glare. Stasis Snare is a reliable way to get rid of annoying cards that keep coming back, like Scrapheap Scrounger. Or else Clear Shot is a good way to take out some pesky creatures instantly, and works well with Narnam Renegade.

Looks like a fun deck! Could be a pretty fast one too!

March 27, 2017 3:52 p.m.

Is that a picture of Pyroclasm (well now I know that I've previewed my comment... yes... yes it is)?? Looks like a fun deck! I would think Scrap Trawler could do fun things with this deck. Looks very fast too! Do you have a typical turn that the deck really takes off? Have you playtested it much?

About the Release the Gremlins idea... I think it's a good idea! Almost all the decks in the meta have at least a couple artifacts too, so you usually won't have to use 100% of it on your own stuff. I would main 1 cuz you don't want more than 1 in your hand at the start. Then if they play artifacts, side in the others.

Cool deck!

March 24, 2017 3:52 p.m.

This is really cool! Looks like a fun way to take down an opponent... and is a homebrew, which are da best. I can only think of a couple ways to beat him in the meta:

  1. Disallow can counter the flip, right?

  2. Exiling abilities: Stasis Snare, Anguished Unmaking, ... not many more in meta, and even the ones I listed won't be in many decks

March 24, 2017 3:28 p.m.

That's actually a fair point. I don't know why my mind didn't go to the fact that it's an investigate deck and you'll have tons of draw... haha oh well.

I've never read Ongoing Investigation that closely, and it seems like a really cool card! Seems like it could be good with servos. One investigate card that I never thought would be as good as it was when I played against it was Erdwal Illuminator. Not bad to have a 1/3 flying for 2, but the added effect is extremely good! Just a thought :)

March 24, 2017 9:43 a.m.

I didn't go into law for a reason. Thanks for the explanation BlueScope and Gidgetimer.

March 24, 2017 9:07 a.m.

I would recommend adding more Reverse Engineer. It looks like the deck could have a lull after playing all the 0 mana cost cards.

Also, if the opponent kills your Tireless Tracker and Barricade Breaker then you're in trouble. Survive the Night could save them if you had enough mana open for it, but Blossoming Defense can do even more for you for less mana. That's my go-to saver card.

Looks like a pretty fun deck though! Good luck!

March 23, 2017 5:35 p.m.

So the part that reads "the copiable values are the values derived from the text printed on the object" means it will remain a 1/4?

March 23, 2017 4:54 p.m.

I assume it does... the real question is: when a copy of a creature is made, is the power/toughness copied from straight off the card itself, or whatever its power/toughness are when it's copied?

Here's how I think it would go:

  1. They have Saheeli Rai out and play Felidar Guardian

  2. They try to copy the cat with Saheeli's second ability, but in response, I play Aether Meltdown, making the cat's power 0 (or -3 technically?).

  3. Now it keeps copying versions of itself with 0 attack

March 23, 2017 3:28 p.m.

Said on Kiss Myr Ass ......

March 22, 2017 9:47 a.m.

Another card I've just never owned. Would be fun. I'll play test online. Thanks!

March 20, 2017 4:51 p.m.

Added 1, I'll see how it goes!

March 20, 2017 4:26 p.m.

I have never used that card, but I can see some nice advantages vs some cards out there (Scrapheap Scrounger, anything in delirium deck), plus seems like a nice finisher.

Thanks for the suggestion!

March 20, 2017 4:25 p.m.

Have you play-tested this? I would think Sylvan Advocate would immediately be the target of any kill spell, so instead of making them keep the kill spell in their hand the whole game, you're giving them a target.

I would probably replace those with something to help speed up your search for planeswalkers or help hold off opposing creatures. Primal Druid would do both. Or Cryptolith Fragment  Flip starts off hard to kill, gets you mana of any color, and can be a good late game finisher.

Just some thoughts. Cool deck! I've always liked superfriends decks

March 17, 2017 2:19 p.m.

I've never seen a Fevered Visions deck played, but they sound just hella fun.

How do you stop the opponent from killing you? Wouldn't aggro be a really tough matchup? I mean... what if they can just play all the creatures in their hand and you're giving them an extra card every turn?

I imagine this vs. control would be very good.

March 16, 2017 5:52 p.m.

Said on Clueless Humans...


That's a good idea. Aether Hub is really good. It is more valuable than Canopy Vista, but if you already have a playset laying around, then why not? The only thing with its synergy with Maulfist Revolutionary is that it still needs to have its counter when he comes into play to get the effect, which you might have to spend the counter for the green mana. But I do agree that it's better than Evolving Wilds.

March 13, 2017 10:41 a.m.

Said on Clueless Humans...


I'm not sure if you run into this problem, but I would be afraid to run Maulfist Revolutionary with only 5 Forest and 4 Fortified Village. The double green in the cost would make me either try to switch up the lands a bit, or get rid of him. If you're trying not to spend too much, a few Evolving Wilds can make a huge difference, and can help you hit revolt with Renegade Rallier. If you have all the money in the world, Canopy Vista is a good choice. Good luck! Very cool deck!

March 13, 2017 9:52 a.m.

Said on D to Direct, ......


Oh nevermind... just saw your revisions!

March 10, 2017 2:54 p.m.

Said on D to Direct, ......


My concern for this deck is it running out of speed. Once you're out of burn spells and your opponent plays a large creature (or maybe a Bristling Hydra?), what do you do? It might be nice to have a drawing engine of some sort. Maybe a Fevered Visions or some instants like Glimmer of Genius or Take Inventory. Those, along with the previous suggestion of Dynavolt Tower could be very deadly.

March 10, 2017 2:53 p.m.






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