Can a creature tap still, after losing haste at end of turn?

Asked by nickiru 9 years ago

If I give a dude haste until end of turn and now it is my enemies turn, can that creature still tap? or does summoning sickness take affect again?

GlistenerAgent says... #1

That creature has haste until the end of your turn. Therefore, at the end of your turn it will regain its summoning sickness and not be able to activate tap abilities until your next turn.

September 27, 2014 5:04 p.m.

nickiru says... #2

That was my logic at first, but something tells me it may not be so.....

anyone else wanna stab at this?

any rulings would be nice as well :D

September 27, 2014 5:05 p.m.

nickiru says... #3

cause i was thinking that maybe once the permanent had haste, the summoning sickness is then void and never reoccurs on the creature..... I just want ruling clarification lol

September 27, 2014 5:11 p.m.

Epochalyptik says... #4

GlistenerAgent is correct. Haste doesn't remove summoning sickness. It counteracts the effects of summoning sickness.

If you want the full rules, go here:

http://mtgsalvation.gamepedia.com/Haste

http://mtgsalvation.gamepedia.com/Summoning_sickness

September 27, 2014 5:37 p.m.

FancyTuesday says... Accepted answer #5

GlistenerAgent is correct. "Summoning sickness" does not go away when a creature gains haste, haste is a static ability that allows the creature to ignore the effects of summoning sickness, which it may or may not have.

302.6 A creatures activated ability with the tap symbol or the untap symbol in its activation cost cant be activated unless the creature has been under its controllers control continuously since his or her most recent turn began. A creature cant attack unless it has been under its controllers control continuously since his or her most recent turn began. This rule is informally called the summoning sickness rule.

The above is always true for all creatures, even those with haste and ones that have been in play for many turns. In fact it sort of applies to non-creature cards as well, this is why "animated" permanents are also subject to the limitations of summoning sickness. Summoning sickness isn't a condition/state the creature is in that disappears, it's just a name given to the practical effect of a rule.

September 27, 2014 5:52 p.m.

FancyTuesday says... #6

To clarify, I don't mean to say that non-creature cards must be under a player's control continuously before tapping, I'm specifically referring to the way the game checks not really that the "creature" has been under your control, but if "that permanent that is now a creature" has been under your control.

A land that is animated the turn it's played will have summoning sickness, but a land that is turned into a creature after that land has been under a player's control since the beginning of their most recent turn will be able to tap and attack normally even though it has not been a creature that whole time.

September 27, 2014 6:02 p.m.

nickiru says... #7

Ok. That makes a pile of sense lol xD thanks.

But I have another question:

the rule says that a creature will have summoning sickness if it wasn't under ''its controllers control continuously since his or her most recent turn began.'' So wouldn't that mean that when someone Snapcaster Mage 's or casts Advent of the Wurm at the end of their opponants turn, that hey cannot strike when it is their turn? The creature has only been under control since the end of their opponents turn, not your last turn...?

September 28, 2014 11:46 a.m.

Epochalyptik says... #8

Summoning sickness affects creatures that have not been under your continuous control since your most recent turn, not since your last turn. If you flash Snapcaster Mage in at the end of your opponent's turn and then begin your turn, your current turn is your most recent one, and you will have controlled Snapcaster Mage since the beginning of that turn.

September 28, 2014 12:01 p.m.

nickiru says... #9

ahhhh, ok.... thanks Epochalyptik.

September 28, 2014 4:20 p.m.

This discussion has been closed