What with the competitive-casual grading?

Modern Deck Help forum

Posted on Sept. 16, 2017, 9:58 a.m. by trulychaos

Can someone explain to me how this horribly bad casual---competitive grades decks? Like I almost find it offensive on how it grades a $2000 deck that I used to win a PTQ, 2 GPTs and second day a GP as 90% casual. Why is it even there if it doesn't work at all?

Qolorful says... #2

There have already been multiple threads about it. It is still in beta and it is there so they can get feedback on how to make it better, it is currently something to ignore, as the rating is effectively meaningless. To the best of my knowledge it is based on a database of cards in competitively tagged decks. They are working on it

September 16, 2017 10:30 a.m.

trulychaos says... #3

Ah, ok that makes some sense. Problem is anyone who doesn't already know that it screws with. There is no algorithm in the world that can tell you how competitive a mtg deck is... it's both mathematically and functionally impossible. The only way for it to work would be based around existing top tier decks, and not allow for anything new in the meta... so decks like gifts storm, Eldrazi (before the eye was banned), deaths shadow, modern dredge (with or with grave troll) would be considered casual due to the fact that they broke new ground. In my opinion this feature is horrible and should just go away. There is no reason to beta test and already doomed to fail system. Might as well stand outside with a ball in your hand and want it to fall upwards when you let go... it's never going to happen, and a feature like that diminishes the quality of this website

September 16, 2017 11:54 a.m.

clayperce says... #4

trulychaos,
I TOTALLY agree with you, but it's kind of shouting into the wind ... that exact sentiment has come up on all the previous threads, but the "feature" remains ...

September 16, 2017 noon

Oloro_Magic says... #5

The feature seems to be more broken than ever as well at this junction, I loaded up a tiered Grixis Shadow list privately to test against and recently regened charts to see that apparently Shadow is 64% Casual lol.

September 16, 2017 12:09 p.m.

trulychaos says... #6

Lol, yeah grixis shadow is junk. I guess we'll keep shouting into the wind and hoping for the best

September 16, 2017 12:48 p.m.

I think a stat like "the average card in this deck occupies 5% of the Modern Metagame" would be nice, and I think that's what they're going for. But calling a deck casual just cuz it plays rare cards is unreasonable.

September 17, 2017 1:27 a.m.

Tethys says... #8

This whole thing is kind of ridiculous. I have two very similar B/W Tokens decks on here and it says one is 85% casual; the other 100% competitive. WTF

September 18, 2017 6:58 a.m.

Good point Funky.

September 18, 2017 2:26 p.m.

trulychaos says... #10

I would just rather not have this feature at all unless it's under a different scale like funky said. Maybe more of and originality scale like Unique Design---Common Design

September 18, 2017 8:40 p.m.

trulychaos says... #11

Or maybe Original---Meta

September 18, 2017 8:41 p.m.

Tethys says... #12

One thing that strikes me is how terrible TappedOut's roll out of this feature is.

From the start, it has been unclear exactly what "competitive" or "casual" even means, or how the algorithm works. The values are all over the place and do not seem to correlate with anything meaningful.

I realize it takes time to work out bugs, but these problems go wayyy beyond that. I think at this point, they need to overhaul it and explain it, or get rid of it.

September 21, 2017 6:52 a.m.

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