Yeah I did make those changes like you suggested. I realised my mana was way too high as well. I didn't want to make it too much of a Bloo rip-off but Manamorphose and Noxious Revival were too good to miss. I never even considered looking for cards with life costs instead of mana - I can see why they banned Gitaxian Probe.
As for the Nivix Cyclops, it's funny how mana costs change in perspective with experience. The first deck I ever created was full of 5-drop enchantments or creatures and was unbearably slow but I didn't notice until I decided to make an early aggression deck like this. The cards that inspired this were some Mercurial Geists that I found in a booster pack which I've since removed because it's just a flying Kiln Fiend for 4 mana. I actually considered Stormchaser Mage but picked the Nivix because I thought the whole +3/0 thing fitted better thematically. Maybe I'll reduce the numbers but I still like the idea of a 1/4 defender which still manages to synergise with Prowess.
(As for Zada, I realise he's slow also but I'm waiting for the perfect meme combo to play him against some friends)
Thanks for the tips and even more so that you returned to check out my changes :)
April 30, 2017 9:26 a.m.
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gregtheestablisment -- Pyromancer turned out to be less than stellar in practice. I'm re-evaluating Baral's usefulness in this deck though. He can sometimes be very valuable. I had a game earlier today in which I was able to play 3x Manamorphose + Enigma Drake + Cryptic Serpent on Turn 3 because I had Baral out. Situations like this are outliers, but they can seal games quickly. He also tends to be strong post-board given that he has synergy with 10/15 cards in my sideboard.
The underlying issue is really starting to nag at me though. The deck is performing really well overall, but I still feel like there could be a better creature in his slot-- I just can't figure out what it is.
May 25, 2017 8:22 p.m.
Baral is arguably the weak link in this deck, and to be honest, he is kind of a vestige of an earlier version of the deck that ran mainboard Remand, Dismember, and other cards that benefited strongly from his passive abilities. Right now, he is good for a few different things:
1) He combos with Manamorphose for mana ramp, much in the same way he does in Storm.
2) He makes your opponent think that you are running counterspells, even if you are not, which you can actually play to your advantage pretty easily.
3) I actually do have counterspells in the sideboard (four right now since one of my Shattering Sprees disappeared).
4) If he's your first creature down, your opponent is almost certainly going to think that you are playing Storm, which would make him a much higher-priority removal target than he actually is.
5) He's a solid blocker against creatures from Burn (but that generally just causes him to eat a Bolt).
So I have actually been looking for replacements, and recently gave Curious Homunculus Flip a shot. Unfortunately, the homunculus rarely flips before the turn 4 upkeep unless you get really lucky with a Turn 1 Thought Scour or Faithless Looting, and adding colorless mana that can only be spent on instants and sorceries on Turn 3 when he is your only creature on the board is next to useless.
It's funny that you mention Young Pyromancer because he is actually next in line in tryouts for Baral's spot. Stormchaser Mage is also potentially reasonable. Keep an eye on this page for updates as the deck is further refined :-)
May 24, 2017 6:30 p.m.
I recently finished my post-Amknkhet UR Aggro deck (after trying out a LOT of different potential strategies). The Kiln Fiends are finally gone, and this new strategy is much stronger in the current meta then my previous build was. Let me know what you think!
May 21, 2017 1:14 p.m.
Looks like it's coming along well. I have a few more suggestions for you:
A refined land base is important in a deck like this. I would seriously consider the extra fetches.
May 20, 2017 5:55 p.m.
I hadn't noticed the Marsh Flats and was mostly just pushing for an eighth fetch (which I see now you already have).
1) This build is never going to require on Turn 1
2) It would be very rare that you would need to be able to produce on the same turn
3) You would still have five other -producing lands in the deck
4) Every fetch in the deck can pull a white source
I'm still not convinced that the second Sacred Foundry is necessary. That being said, it's not going to make any appreciable difference on the performance of the deck one way or another, and the land base is very well constructed regardless. Impressively so.
Keep me posted on how this thing performs in practice! What deck(s) do you usually play on paper by the way? Or are you MTGO only?
May 19, 2017 1:28 p.m.
I got Nicol Bolas, Planeswalker out on the first turn of my first playtest. That alone deserves a +1
May 19, 2017 12:54 p.m.
Good God I just realized that Dawn could bring any of your creatures back too. Definitely something to consider.
May 18, 2017 11:13 p.m.
Seriously though, it's something to consider. Your mentor would kick the bucket (you would get another token from him, though), but all of your other creatures and tokens would survive, and say bye to all Delve creatures, Goyfs, Death's Shadow, etc.
May 18, 2017 11:11 p.m.
Yeah, no kidding. I honestly can't find a satisfying way to put it in. This is the best I've got, but I don't feel great about it:
I think it's basically an option that neither appreciably strengthens nor weakens the deck overall. Perhaps slightly meta-dependent and/or personal preference. Your call.
May 18, 2017 7:21 p.m.
Elves has consistently been a difficult matchup in my experience, as well as for the other Tokens players in my meta whom I discuss matchup strategy. I have had some successes, of course. On the play, having three 3/2 Flying Lifelink Vigilance Spirits on turn four means we can race them. On the draw, ripping the first lord out of their hand, Pushing/Pathing the next one, then dropping Zealous Persecution to wipe their side of the field sets us up for a likely win.
The issue in my experience is that more often than not, the cards do not line up quite so nicely, and they are able to create an unstoppable board state faster than we can and/or in spite of what disruption and removal we play. Flaying Tendrils is definitely a good card in this matchup. I would run a copy in my board, but nobody in my meta plays Dredge, so its value proposition is considerable diminished in my case.
I agree with you regarding Auriok Champion. It is the single best answer to Burn that BW Tokens can play. That being said, I simply don't need it (and notably, it is a very expensive card). My build has so many ways to gain piles of life that the matchup is almost impossibly uphill for Burn players. Part of the reason I run mainboard Timely is actually so I can have 14 strong Token Generators. Sweepers are extremely prevalent in my meta (so much so that I have been tempted to run a third Selfless Spirit in the sideboard). The higher density of token producers reduces the likelyhood that Anger/Wrath/Damnation is going to be a game ender, and as I'm sure you know, the two best times to play Timely are either as your first token producer or immediately following a sweeper. It is a strong card and one that I think is regularly underrated. Mainboarding it is definitely a meta dependent choice though.
Would I run Auriok Champion if I had a couple of them? Yeah, probably. Do I have any need/desire to drop $50+ on a pair of them? Nope.
BTW, I am a big fan of your build as well. I saw that you ditched your Auriok Champions recently though. Any particular reason?
May 18, 2017 2:25 p.m.
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|Playing since||Seventh Edition|
|Avg. deck rating||7.21|
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|Favorite formats||Modern, Pauper|
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