question for you. on death menace deck you said add birds of paradise. what would you have gotten rid of. new to MTG so trying to learn
April 25, 2017 3:57 a.m.
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What you guys are describing is a hybrid Midrange/Tempo deck positioned somewhere between Tribal Zombies and BW Tokens, although closer to the former.
Take look at Nick Vallas's Zombie deck from SCG Worcester. Both his deck and yours share the same general strategy of opening with heavy disruption backed by strong removal suites while playing a tempo-focused game that takes advantage of tribal synergies. The primary difference is that he is abusing the RTB mechanic with his little zombies as he wears the opponent down, while you are using Flash and Hexproof to accomplish essentially the same thing with your small spirits.
I think you could (and should) reasonably add the "Midrange" Hub to this deck page. Yeah, your build definitely has Tempo elements, but it also falls on the Midrange Spectrum now. And that's not a bad thing.
April 19, 2017 2:16 p.m.
Cool build! I did some playtesting with it and it seems like a lot of fun. +1
April 17, 2017 2:08 p.m.
April 17, 2017 1:30 p.m.
This deck needs ramp. Your 3- and 4-drop creatures are crucial to the deck's strategy, but a lot of decks will just kill you before you can get the strategy going. Adding 4x Birds of Paradise would do wonders for speeding up your clock as well as mana-fixing, and you only have 4 cards in the deck that are viable Turn 1 plays right now. Not to mention they're flying and consequently synergize well with Bioshift in late game.
Grisly Salvage would be really strong in this deck. I would run it at least as a 3-of. Cantrip tutoring the creature or land that you need (at instant speed no less) while also filling up your graveyard is exactly what this deck wants to be doing.
Good luck with it and happy brewing. +1
April 16, 2017 1:26 p.m.
+1 Nice build!
April 16, 2017 12:30 p.m.
Nice build! +1
Out of curiosity, how are your matchups against the current Grixis builds (Control, Delver, and Shadow)?
April 13, 2017 4:20 p.m.
Shadow of the Grave is an interesting card here, but it basically represents a grindy secondary combo with Burning Inquiry that is able to refill my hand when I am able to play the two in tandem. However, given that I'm usually playing Burning Inquiry in combination with a second card like Reverberate already, I don't see many opportunities that I would be able to play Shadow of the Grave practically, and even fewer cards that I am able to take out of the deck to make room for it.
I appreciate the suggestion though! Thanks for thinking of my when you saw it :-)
April 13, 2017 10:08 a.m.
Haha no worries man. The name of the deck has changed since the Probe Ban, and I archived the old comments a little while back, so it's an easy mistake to have made.
I agree that your points regarding Vapor Snag are valid. I still run it as a two-of in the sideboard, and move it in fairly often. It definitely offers a lot of utility. My issue here is that my build inherently attempts a faster strategy than yours does, and this requires free spells. If I was running the same set of creatures as you (that's 4x Reveler, no Kiln Fiends, and a pair of Snaps for anyone else reading this), I would definitely be running vapor snags over Noxious. As is though, I prefer Noxious Revival mainboard. They are both versatile cards, just with a different value propositions for different strategies.
April 10, 2017 12:17 p.m.
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|Playing since||Seventh Edition|
|Avg. deck rating||7.42|
|Helper Rank||None yet|
|Favorite formats||Modern, Pauper|
|Good Card Suggestions||17|
|Venues||Lucky's Card Shop, House of Cards|
|Last activity||1 week|