Tethys Deckling

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Said on Mardu Mentor...

#1

+1, Nice deck! Four things though regarding fine-tuning it:

1) Given this deck's mana requirements, the importance (and prevalence) of Turn 1 and 2 disruption spells, and the relevance of these cards in playing around Blood Moon, I'm not sure your spread of basics is optimal. At very least, I would advocate running 1/2/2 Mountain/Plains/Swamp over the deck's current 2/2/1, and personally, would probably go even further and run 1/1/2 Mountain/Plains/Swamp and up the number of Marsh Flats from 1 to 2. Four basics is totally sufficient IMO, and this would still leave you with 9 fetchable lands for 7 fetches.

For comparison, I have been tuning the land base for B/W Tokens for a long time and have found the optimal distribution to be 9 fetches to 6 fetchable lands (four of which are basics). Granted, that is for a two color deck and you are definitely going to have to run more Shocks than I do, but I can tell you that 2 mountains and 2 plains in a 19 land deck is inevitably going to result in more mulliganed hands due to mana conflicts. On that note, your total land count also seems a little low even given the four Baubles. Getting Monastery Mentor out relatively early is usually pretty important, so I would bump the total land count up to 20.

2) To an extent this is personal preference, but I think you are going to get more value from running Vault of the Archangel for your colorless utility land than you would from Westvale Abbey  Flip. Your deck has a solid amount of mainboard lifegain opportunities already, but it's hard to overstate the value of being able to turn your 1/1 tokens into Deathtouch killing machines against decks like Eldrazi Tron, Grixis Shadow, Merfolk, Humans, etc. On the other hand, even if you are able to ultimate Westvale Abbey  Flip, which is less often in practice than you might think, Ormendahl simply dies to Path.

3) I assume you have Slaughter Games in the sideboard for Combo hate, but in a 19 or even 20 land deck, that card is going to be too slow in practice most of the time, especially against Storm. Surgical Extraction is far and away the superior card, especially given that you are running 8 discard spells.

4) Your suite of sideboard graveyard hate is very strong, and if your meta is filled with Storm and Snapcaster decks, I can't argue with your choices, but given that RIP significantly devalues your own copies of Lingering Souls, I would at least advocate considering Nihil Spellbomb as an alternative, both for the fact that it is one-sided, as well as for the value of the cantrip.

November 19, 2017 12:17 a.m.

You're running 4x Snapcaster Mage. Rest in Peace makes them useless. Try Nihil Spellbomb instead. I would also ditch the sideboard Dispel and Negate for 2x Collective Brutality.

Otherwise, very cool deck. +1

November 9, 2017 11:22 p.m.

+1, cool deck!

It seems like a single copy of Eland Umbra could be situationally great in this build.

November 7, 2017 10:17 a.m.

Said on B/W Tokens (New ......

#4

Thanks Cafelattis! If you're making a B/W Tokens control core similar to my build but want to skip the Liliana of the Veils, an easy change that would still be very effective would be swapping them for a second Collective Brutality and one mainboard Gideon, Ally of Zendikar. Even with the revised planeswalker rules, Gideon is generally superior to Sorin, Lord of Innistrad in my experience.

Good luck with your build!

November 3, 2017 5:35 p.m.

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Finished Decks 50
Prototype Decks 13
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Playing since Onslaught
Points 370
Avg. deck rating 8.58
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Helper Rank 414
Favorite formats Modern, Pauper
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