I used to main Lantern Control in modern when it was Tier 1 on MTGO for a few weeks, and it was the absolute worst to activate all of those mill abilities on MTGO. Not to say it would be any better IRL, I love the way the deck works in theory but in practice it was atrocious.
January 25, 2020 2:56 p.m.
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January 25, 2020 3:06 p.m.
Honestly, any sort of mill. Once in a rare blue moon is fine, but I genuinely feel bad as I watch my opponent become depressed as they put more and more cards into their graveyard. It's like, they spent time and money crafting their build and I'm basically saying to them "Yeah, I don't want to play Magic with you. I just want the ability to say I won."
I'm sorry, but I just can't. That's my stance on mill decks; If you didn't want to play, don't sit down at the table. It just becomes so incredibly one-sided and, at the end of the game, even if I won... I feel like I lost.
I'd rather have a deck that can struggle and pull out a win against a great opponent then have, what feels to me like, an empty victory.
And please know, I am not bashing on you - the user reading this - if you legitimately enjoy mill builds.
It's a legitimate way to win, just as infect is. I'm not bashing on the strategy or technique, I'm saying that I personally dislike playing it as it feels like an empty win.
To me, it can be summed up kind of like this; Would you take delight and joy in getting a 20:0 K/D victory in an FPS if your opponent was a kid brand new to the genre?
Probably not. It's an empty win.
That's how it feels, specifically to me.
January 25, 2020 4:31 p.m.
First time I scrapped a deck after one game. It was... not fun.
January 25, 2020 10:02 p.m.
Any deck with a lot of counter spells. Draw go control is so boring