Posted on Oct. 9, 2019, 4:54 a.m. by Stardragon
Making custom assassin cards wit a new keyword Contact-(You may cast this card for its contract cost if another creature died you don't own died this turn.) Here are 3 cards to get started
Kylar, Master of the Stained Hands 4
Legendary Creature- Nightmare Assassin
Assassins you control have Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Kylar, Master of the Stained Hands enters the battlefield if a creature died this turn destroy target nonland permanent.
Whenever a creature an opponent controls dies put a 1/1 black assassin creature token with deathtouch onto the battlefield
Tribal Instant- Assassin
Contract 1BB (You may cast this card for its contract cost if another creature died you don’t own died this turn.)
Destroy target creature
If its contract cost was paid it’s controller loses 3 life
October 9, 2019 4:56 a.m.
Stained Hands Elite Assassin 2
Contract- 1 (You may cast this for its contract cost if another creature you don't own died by this turn.)
If the contract cost was paid Stained Hands Elite Assassin gains Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) and haste until the end of the tur
October 9, 2019 4:59 a.m.
So I'll start out by pointing out that fear is a LONG retired mechanic. Hell, its successor, intimidate, was also retired quite a while ago in favor of menace.
October 9, 2019 5:07 a.m.
I would substitute fear (which does not jive well with assassins - you cannot fear what you do not see until it stabs you) with shadow. Which makes Kylar interesting - you make tokens with deathouch that cannot block normal creatures, until kylar him/herself dies.
The elite assassin has severe memory issues - you should not expect people in physdical card game to remember the next turn whether a certain cost was paid last turn or 5 turns ago. and the wording "poisonous 1 and haste until EOT" makes it seem it has poisonous 1 until end of turn, which I assume is not the intention.
Assanination has a problem - it is too bad without the contract. Not only do you get a discount, but you get an extra positive effect? I would cost it 2BB, the contract cost at BB, and make it so that the player who played ASSASSINATION loses 2 life.
Overall, the contract mechanic is not very good - it requires too much for a simple cost reduction. For example, you have to play an assassination in order to make a second assassination cost less, which is not cool.
October 9, 2019 7:34 a.m.
I was thinking of shadow instead of fear for awhile but still am not sure if i should do it, but yes you can fear what you cannot see, that one of the most common fears there are.
and yes while the Contract ability is clunky right now as i just modified the Prowl mechanic for assassins if your making a assassin deck you should have plenty of kill cards like Murder , Doom Blade , Ravenous Chupacabra ect. that getting the contract shouldn't be so hard.
As for elite assassin the memory problems are not likely to be an issue, most people will likely put a reminder on the cards. I see people do it all the time in physical games and not just with counters. And yes I worded badly the cars realized that from the beginning, yes if you pay her contract cost it'll have Poisonous 1 for the rest of the game and haste until the end turn
October 9, 2019 8:45 a.m.
Shadow doesn't work either. It's a key word that exists for a specific lore reason that cannot just be applied to assassins all willy nilly.
October 9, 2019 5:25 p.m.
I think these cards are missing the following ability:
Library (consult the back of the card for the rest of the rules text.)
You have waaaaay to much text on some of these. Try to use the "less is more" approach.