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Drake Meta Adaptation —July 20, 2016

So my lgs has seen an explosion of players ever since EMN, mainly because there are a lot of Vintage/Legacy players as well as hipsters who are all excited about spikey competitive combos. We used to have 8 to 14 players show up to play, but now there are up to 20. I'm not complaining at all, I just wish the field wasn't comprised of 7 Drake decks (4 UR, 2 UB, 1 RUG). In order for my budget decks to survive, they must adapt.

I've included an instant speed answer to the deck via Collateral Damage to handle the nasty little Drake in response to a Ghostly Flicker. I figure if I don't have enough creatures to sac and extend the game, the deck has already lost. In addition I've included Thermo-Alchemist which looks to be really good in conjuction with the token-damage engine in place. Since most of the deck's creatures are small and will die to Collateral Damage or roadblocks, I thought it would be nice to add Otherworldly Outburst as well.

The sideboard sees new additions too like Outnumber and Stone Rain which are there to combat Drake decks as well as any decks that need land for value.

This will be the first deck I'll be testing with results posted since the new meta changes, so stay tuned.