Tasigur Seasons Past / Season Pastigur

Commander / EDH LabManiac_Cameron

SCORE: 370 | 390 COMMENTS | 251652 VIEWS | IN 295 FOLDERS


Primer added —June 21, 2017

After much work, I have updated the description with a primer on deck construction and game play.

GitGudFrog says... #1

I take is manifold insights wouldn't make the list if you weren't playing chains? How is it working out for you? Also, As foretold seems kinda sweet having to only pay the activation for tasigur to cast an answer in your graveyard. Has that card been working well or is it win-more/dead draw?

June 5, 2017 7:34 a.m.

goon1993 - Manifold Insights not only gets around Chains, it is also very efficient. In a four player pod it is three mana get three non-land cards. From the Tasigur perspective it is comparable to activating Tasigur five times and getting three of those cards, which is a level of card selection that we already have signed up for. If you normally play in three player pods, I'd recommend not playing Insights.

As Foretold does major work, it is used as a mana engine, its taking the place of a dimir signet right now. It has been net positive mana every time I've landed it in Tasigur. I'm happy with it. The deck is designed to slow stuff down enough that you get value from it.

June 5, 2017 10:59 a.m.

GitGudFrog says... #3

Would you consider running Time Warp/Temporal Manipulation as a secondary combo for Season's Past? I run it in my list and it has been very successful.

June 7, 2017 8:48 a.m.

goon1993 - Its on my radar. I haven't had space for it in the deck thus far. With some changes recently reanimator is mostly falling by the wayside and I'm looking at replacements for the remaining cards. The thing against it is that there are several cases where it may just end up being 'draw 1 card, untap all permanents you control.' spell, which doesn't pull enough weight at . Also if it gets countered you are in a world of hurt. This classifies the spell as a do nothing/win-more card much more often than a game-winning card. Our other loop cards are much more useful on their own.

June 7, 2017 11:10 a.m.

torridus says... #5

With the amount of recursion in this deck, plus Urborg and play-more-than-one-land-a-turn cards, how do you feel about the potential inclusion of Lake of the Dead? BBBB isn't always useful but it could provide unexpected acceleration.

And might Engineered Explosives work as a second Pernicious Deed, or is it unnecessary?

June 18, 2017 1:17 p.m.

buildingadeck says... #6

EE is a little worse in that you can't choose in the moment. Lake of the Dead is worse in a control deck, because BBBB is less useful and we don't want to lose our lands. Coffers synergizes better with Seedborn, which gives us repeated use of a lot of mana.

June 18, 2017 3:02 p.m.

torridus As buildingadeck said, EE isn't as great, it could be useful in a higher creature format. If you have a large number of Edric decks you are going against, then EE would be nice. Otherwise, it isn't as great. Lake... Isn't as useful. We want Green and Blue way more than coffers.

June 18, 2017 8:49 p.m.

Brassmoose says... #8

have you thought about adding dramatic reversal over palinchron combo, it's instant speed and not 7 mana, which seems much better

June 20, 2017 5:04 p.m.

Brassmoose: Dramatic Scepter is an alternative route. I've seen many decks with it. It requires additional deck construction constraints for consistency. Specifically, more mana rocks and more mana dorks. The only way to get those in the deck is to away from our interaction. The benefit of Palinchron is that it is the most compact route to infinite mana.

June 20, 2017 5:11 p.m.