Nylea, God of the Big Stuff

Commander / EDH Kovukono

SCORE: 13 | 16 COMMENTS | 6350 VIEWS | IN 6 FOLDERS


Sept. 4, 2018

Out:

  • Omnath, Locus of Mana: Omnath acted as a mana battery. He was what allowed me to keep three-land hands, assuming I saw no real ramp. This was the least ideal situation. Best possibility was that he let me hold over some mana for next turn, ensuring nothing was really wasted. Being Omnath, he had a huge target on his head every time, and people generally tried to remove him. Either he barely kept me in the game, was a bit of a benefit, or immediately got removed. His impact definitely isn't enough.

In:

  • Runic Armasaur: The amount of cards I've been able to draw off him is ridiculous. It's only activated abilities, but there's enough creatures and fetches in my meta to make him worth it.

The_Notebook says... #1

The only card I can see being useful to suggest here would be Genesis. It has proved various times to me that it is worth the slot that it takes up in my own Nylea list which I am currently priming up into a very similar version of this actually, difference being the curve spot and the type of ramp. I've been playing in a control heavy meta for about three years and found that creature ramp is a horrible idea when that is what your up against. Alongside the fact that it is never hard for you to hit 7-8 mana by T5 if you go this route as well.

April 17, 2018 11:24 a.m.

Kovukono says... #2

The_Notebook, I've found Genesis to be a trap card. It was in an original version of the deck, but it's since been removed. If it's milled, great. If you find it in your hand, however, you need to find some way to get rid of it, and that's reasonably difficult. Opponents are more likely to let it through than block it, and the only way it's going to get removed from the field is a board wipe. It's extremely useful for getting back what I need, but the difficulty to get it into the graveyard and the fact that I can't even get something for it immediately outweighs the benefit of running even a one-off recursion spell.

As for creature ramp, I've found that it's pretty much the only way to get a solid footing. This deck can get blown out by a wrath if you have few cards in hand, but the alternative is casting land ramp spells starting turn 3, or if you're really lucky, turn 2 with either Sakura-Tribe Elder or Rampant Growth. The deck uses creature ramp to get started, but I'll find I'll rarely keep a hand unless I know that I can replace whatever I'm playing with a draw spell, or unless the creature-based ramp is accompanied by land-based ramp.

April 17, 2018 9:16 p.m.