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Green can do hard ramp, right? Like... everyone who wants to play the big spells turns to reanimator enablers, but... like green can actually just ramp up the mana directly, by itself, right?

For ramping I'm going Gala Greeters for Treasure, Aftermath Analyst, Blossoming Tortoise and Worldsoul's Rage with a full 12 sac lands. Conduit of Worlds also helps replay the sac lands. Awaken the Woods on turn 3 is fine for 1 Forest token or wait until later for more hard core ramping. Vorinclex   and Ojer Kaslem, Deepest Growth   straddle the line between ramp and stomp.

Tribute to the World Tree helps keep the gas up or pumps the Forest tokens.

From there just throw in whatever top end you like. I went for Portal to Phyrexia and Titan of Industry first. Threw in Nissa, Ascended Animist, Cityscape Leveler, Zopandrel, Hunger Dominus more for fun. Surrak and Goreclaw to give haste. The World Spell to accelerate the top end cards. Conduit can get some of that back if they get milled out.

Looks like this goes pretty hard on the stomping but is pretty soft to sweepers (obviously). I'm not sure it can ramp out enough of a mana lead to get ahead of like No More Lies but it's close. But I think I get a good idea what mono green aggressive ramp can do from this even if it's not that great.

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Casual

95% Competitive

Date added 1 month
Last updated 1 month
Legality

This deck is Standard legal.

Rarity (main - side)

20 - 0 Mythic Rares

11 - 0 Rares

4 - 0 Uncommons

14 - 0 Commons

Cards 61
Avg. CMC 4.14
Tokens Forest Dryad 1/1 G, Phyrexian Horror X/X G, Powerstone, Rhino Warrior 4/4 G, Treasure
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