Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ire of Kaminari
Instant — Arcane
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
hungry000 on $10 Controlled Burn, Arcane Edition! [UltraBudget]
4 years ago
I suggest replacing Guttersnipe with Young Pyromancer if removal is a problem for you. While Guttersnipe lets you close games out faster, Young Pyro creates blockers, threats, and leaves a board presence if it isn't answered immediately. Plus it's a mana cheaper. (which is actually a pretty big deal despite how it's tacked onto the end there.) That may seem unimpressive in comparison to making your Glacial Ray s deal 4 damage each, but when you already have other creatures dealing incremental damage and a finisher like Ire of Kaminari that can go over the top and win in one shot, something that can increase your longevity against aggro, create value against control, and be a threat in itself like Young Pyromancer is much better.
Young Pyromancer is more expensive than Guttersnipe and will likely push your deck to ~$15 without card optimization. Don't dismiss it for that reason, though, cuz I'm sure it'll perform a whole lot better than Guttersnipe in this deck.