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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dauntless Survivor
Creature — Human Warrior
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
rekkim on Heroic
1 year ago
I guess it doesn't say 'it places counter on target creature'. I'd say not, then.
>Life v Scry
I generally prefer scry, with exception of decks that have synergy or desperate need for life, but they usually cost enough that I don't want to mess with them.
>Tapland
Yeah, there're only three possible casts on turn one. A bad habit of mine, I suppose. I could probably do with some more testing, there.
Cheiromancer on Heroic
1 year ago
I don't understand your comment about Dauntless Survivor. An ETB effect doesn't count as a spell, does it?
Thank you for your extensive commments on your deck choices! Do you find a life land better than a scry land?
There sure is a lot of tapped lands, though. But I suppose there aren't many 1-drop creatures. I guess the idea is that you will usually put down a tapped land on turn one, and then a basic land on turn two? At least a tapped land will only delay you a turn at most. Getting mana screwed is much worse.
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