I've mostly been messing around in Arena trying to re-learn how to build decks while I build up my paper inventory. Luckily, my wife LOVES opening packs and she tends to have good luck (she pulled a foil, extended art Ugin, the Spirit Dragon for me this week!!!) so I've been doing that to get cards again.
No pressure or rush but I'd love for you to take a look at my Houndish Hordes of Alex deck if you get a chance. Its a deck I've been working on for her and while it works well enough as it is you actually inspired me to stop just building a deck and moving on to go back and tweak some decks a bit more.
If I end up pulling any more Rin and Seri, Inseparable I might actually try and convert it over to dogs/cats aggro.
July 18, 2020 11:40 a.m.
Just wanted to say thanks because often little niceties go by the wayside nowadays - you have been my first interaction on this site and I was hesitant to jump in but you have made me feel welcome and that is awesome. Thank you, sir; you are a gentleman and a scholar. (And you create some WICKED decks!)
July 17, 2020 11:15 p.m.
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Yup that dude! Lol. If you end up needing to gas up you can even blow up one of your own creatures to draw 2 cards of your own! I have done that in a pinch once or twice to keep up tempo.
August 5, 2020 12:36 p.m.
Underworld Dreams is a card I have been monkeying around with lately that you might find some value in, as is the uncommon Ob Nixilis Planeswalker from War of the Spark (whose full card name presently eludes me) that could help you generate value in a mono-black version of this deck. Davriel, Rogue Shadowmage might also be an option as well. Small stings like those from Underworld Dreams don't seem like a lot, but if it causes your opponent to do something other than what they want to do on their turn, then you get value even greater than the benefit of the card. If you throw down Underworld Dreams and force your opponent to draw 2 using Ob Nixilis they have taken 3 damage and drawn you a card at end step. If they are forced to play around your strategy then your plays become stronger. If they are forced to kill your Planeswalker lest they suffer more damage or a lose a valued creature of their own rather than play a creature or advance their own strategy then you have essentially owned their turn, or at least, a part of their turn, and that is what control is all about.
August 5, 2020 10:18 a.m.
jaymc1130: You know, come to think of it, now that I have had time to sleep and I'm not overly tired and amped from a VERY long day's work, lol, I think I have some better suggestions to give you! Not in the form of specific cards, necessarily, but more overall strategy. So Tinybones, the only thing he/she cares about at all is discard. Discard and an empty hand. An opponent's discard generates value for you, and a empty hand (mid to late game assuming you have hit all your land drops) is your win-con or at least an alt-win-con. What cards are legal in cEDH that care about those two states: empty hand and discard? Also, your opponent in response to hand-hate is going to try to refuel with card advantage. Can you punish your opponent for that? Now, can you do those things in mono-black? If so, you might be able to construct a Tinybones deck using him as a commander. If not, then you will need to at least splash other colors and use Tinybones as a wrench. As it turns out, there are some artifacts that I think can help you: Cursed Rack forces your opponent to discard down to at least 4 cards potentially triggering Tinybones. The Rack on the other hand, deals damage to your opponent for casting out (or discarding the last card). So if you want to use Tinybones as a commander, you need to look at synergizing what he cares about with other card choices as much as possible. Simply triggering a discard isn't bad, but if you can manipulate your opponent into choosing between 2 bad options that is what makes for a difficult game and satisfying victory.
August 5, 2020 9:57 a.m.
jaymc1130 I greatly appreciate your interest in my lists. I'm going to respond to the comment you left me here, since you specifically asked for my opinion on this list. This list looks extremely well planned out! It looks like a pain in the a** to play against, lol, but those seem to be the decks I get the most enjoyment of; the ones that torture and punish my opponent. lol. I wish there was a way to play you remotely, this would certainly put my lists to the test. Unfortunately I don't play a ton of edh anymore primarily because my favorite decks got banned by my play group. I have 6 edh decks total, 3 are pre-cons that looked cool, and I have a Sliver deck using Sliver Legion as commander, an Olivia Voldaren deck that has never been beaten by my play group (hence it was banned) and my Zur the Enchanter deck which has also never been beaten and was banned by my play group. Then I dropped out of MTG for about 6 years altogether and I am now starting to come back into the fray. The best place to start, I have found over the years, to get reaquianted with Magic (I have dropped in and out of this game many times since I started playing in grade school!) is through Standard. The learning curve tends to be much less so my focus, at the moment, is Standard. I am slowly dusting off legacy decks of mine, Stasis/Prison is one of my faves, Millstone which seems better using a host of Standard cards, Pestilence, and I have been toying with the idea of throwing Necropotence into my Bad Girlfriend deck now that Cauldron Familiar isn't legal in Standard or Historic. But I digress and I apologize. Tinybones, Trinket Thief is a ridiculous card and it certainly checks off all the boxes: cheap to play, generates value, and the mana sink can be killer if properly synergized. I typically tend to avoid ALL mono-color decks. I can't remember who the heck I was reading, but I was reading an article by a former tournament heavy-weight and he was specifically talking about mono-colored decks in the old block tournaments, but I think his words of wisdom ring true here and what he said was something along the lines of, 'when you opt for a mono-color deck, you are essentially relegating yourself to the 9 best rare cards in that color identity. When you opt for a second color you are now looking at the 18 best rares in that color identity, and when you opt for 3 colors and you can make it work, you are usually able to capitalize on the best cards in the format.' Again, he was talking about block tournaments and probably also Standard format a bit, but I think his basic point holds true for most formats. A single color identity is self-limiting. Sure you could run an all-discard mono-black strat and probably have a good win-rate, but if you synergize that discard mechanic with something else the result is usually greater than the sum of it's parts. I could envision a deck with Tinybones as a commander, even with the huge gaps in my MTG knowledge due to my various sabbaticals I have taken from the game, that would be fun and possibly competitive to play, but is he strong enough to play in the #1 spot? Probably not. You have included him essentially as a wrench in a well-built deck, and that is probably where he belongs. Whenever I am choosing cards to go in a list, and I admit this strategy to deck building works a hell of a lot better in Standard where choices are finite, I tend to think of card choices this way: 'by including this what can I not include as a result?' In other words, is there a better card choice, a card that does something just a little bit better or synergizes/generates value from other card interactions better then what I have chosen? I'll give you an example. Essence Capture and Essence Scatter. Both cards counter a creature spell. One gives you a +1/+1 counter but requires while the other one costs an easier to swing without the +1/+1 counter. In a mono-blue deck the Capture is better obviously because if you have 2 mana open they are both going to be blue. In a 3 color deck where I am including a creature counterspell then I am almost certainly taking the Scatter because mana is already a problem for a 3 color deck and most 3 color decks I play with blue are control decks anyway, I need to spend mana efficiently and keeping 2 blue up might mean not casting another blue spell on my turn. Tinybones is fairly limited in his use. You only get 1 card whether your opponent discarded 1 card or 7, and his activated ability needs 2 things to happen: an empty hand, and 6 mana. Is there a better value piece you could include in place of Tinybones? Maybe. What else could synergize with Tinybones? Most of the best decks I have ever played won not because they contained individually powerful cards, although that does happen, they won because of synergy. My Bad Girlfriend deck is a perfect example. Essentially every card synergizes with and generates value off of every other card in some way or another. Most of the individual cards aren't particularly powerful and some are just downright costly (I'm looking at you Priest!) but when combined with other cards (Chandra, Woe Striker, Mayhem Devil, Bastion) become powerhouses in and of themselves. So back to Tinybones. In order to capitalize the most on Tinybones, you need to have him going off during your turn and your opponent's turn, so your goal should be to do just that. You seem like you are doing that fairly well. You have tutors and various ways to fetch what you need. The real question is, how often does Tinybones generate good value for the deck? Without playing it I can't say for sure, you would be a better judge for that since you have been playtesting for a week.
August 4, 2020 11:29 p.m.
DanMcSharp shock lands work also, but with only a few creatures in the deck that you'd really want to block with (and 2 of those can only block fliers) shock lands might cost you wins. You could throw basics in there also. There's no Mountain in the list and both Rielle and Song need one, so he could go Mountain1 and Fabled Passage3 or even drop one of the other lands for 4 Passages. Whatever lands he chooses to add doesn't really matter, just going to need more than 20 in the deck and that is coming from someone that has spent many an hour tilting at the Song/Rielle combo's windmill. You miss drop 4 and you're going off at least 1 turn late anyway assuming you top deck your combo.
July 28, 2020 1:41 p.m.
TigerFang8 I would probably do Scry lands just because you want Jace towards the bottom of the deck. If you cast him too early without an effective defense then your opponent will, most likely, go over the top or try to go to the side to get him off the battlefield. Anything that lets you Scry Jace to the bottom seems good to me. You might be right that trimming 2 Glinthorns might be too much. This list is very very tight list as far as what you can trim to make it better. Maybe an Opt but you really need the Scry and draw. This is the difficulty with combo decks, actually landing the combo depends on so many other factors. When I was trying to make Rielle and Song work I found most of the time people recognized Rielle was a danger (or the fact that I had no other real threats on the battlefield and they had a removal spell they wanted to burn for some reason) and killed her. I'm going to have to put this together in MTGA and run it and see how it works. I have been working on 3 non-meta decks recently that have been eating up a lot of time, but I will try to get this on top soon.
July 28, 2020 8:53 a.m.
zAzen7977 thank you for your interest in the deck! This is one of my better masterpieces, but that is mostly because I have MANY hours playing RakSac. I have probably played 200+ games between casual que and ladder playing some form of RakSac on MTGA since Ikoria dropped (I got back into Magic just before COVID hit, so between TBD and IKO). My very first RakSac was a Lurrus Companion deck the day IKO dropped and I used Footlight Fiend, Dreadhorde Butcher, and Kroxa, Titan of Death's Hunger alongside Mayhem Devil and Serrated Scorpion along with other components above to clutch victory. While that deck worked gangbusters, it struggled against some decks that I felt like it should have beaten and sometimes you just failed to draw (especially with the broken MTGA shuffler) the stuff you needed to win (curse you top-deck Kroxa 3 times in a row!). It has been a very long road for me since Kroxa/Lurrus, and believe when I say, this deck is the Apex Predator. I hear you about removal, and at first glance this deck has none, but the keen observer will see that it actually has quite an effective removal engine. Between Priest of Forgotten Gods and Mayhem Devil you find the removal you need. With ample card draw you are usually able to get your hands on those critical pieces when you need them. This deck is a harmony of synergy where almost every card is able to generate value off of every other card. So while it doesn't have overt spot removal, if you play smart you'll find yourself clearing boards like a pro. Mayhem Devil punishes your opponent for EVERY sacrifice on either side of the board, including the 2 creatures you sac to Priest (or the 2 tokens Chandra eats). Devil also pops for Fabled Passages including your opponent's Passages. Woe Strider is another way to generate sac triggers for Devil, and every Cat/Oven cycle nets you 2 triggers. By adding the discrete removal you actually lose some synergy. Same with adding 1-drops. Again, this deck seems to hurt with curve, but when you play it if you play it smartly you actually find yourself doing pretty much everything you want each turn. If anything, this deck could use probably 1 additional land for MTGA because of the bad shuffler. As far as 1-drops go, adding Footlight Fiend actually costs you. If you have a Priest on the board you get for a successful activation, and this Mana can mean casting something else you would otherwise want. I have saved a Priest activation before to Flash in a Standard bearer on my opponent's turn for instance. It is, or can be, an excellent way to recover from a board wipe. If this deck needs anything, it is answers for Grafdigger's Cage, but even then Cage shuts down only a small part of this deck. Bedevil could be a sideboard choice here, but I think main-decking it is a mistake.
July 27, 2020 1:01 p.m.
I know what you mean. When I don't have a new idea for a deck I revisit my own and tweak/tune, or even try to figure out a counter for what I'm trying to do and sometimes that leads me to new stuff. I am currently working on a Discontinuity deck (among many other decks) because apparently when you end an opponent's turn in the middle of them casting their bomb, the bomb fizzles! lol. So I have been trying to work around that concept and use BIG Teferi, the mythic from M21 (I forget the full name right now) to rake out extra turns! lol. Might not be competitive, but it's fun to piss people off sometimes!
July 26, 2020 1:31 p.m.
I have brewing up an Archfiend's Vessel version of RakSac with Scythe also! I have been trying to come up with a decent enough RakSac shell that will still be legal after the rotation, that utilizes the most powerful synergies less Zendikar Rising so that when Zenny drops I can try to build a tier 1 deck on day 1. I am still tuning a list so I haven't dropped it here yet. The Everquill Phoenix was a different choice here. I almost think smaller might be better. One thing RakSac does well in my mind, is play it out cheap. Regal Leosaur would fit here and it mutates for less. Necropanther makes sense as a reanimator. Come to think of it, Maleific Scythe seems like it would pair with Dreadhorde Butcher very nicely. I think there is another creature in the current Standard that also deals damage equal to it's power when it dies. Scythe would certainly prove to be O/P if used on that. I am going to have to do some homework. I don't know if your Thriving Lands are Standard Legal, but you could use colored gems or beads to signify the other color they can tap for. Land choices are hard when trying to make a budget deck. I almost wonder if the Life-Lands are worth it. Evolving Wilds is another budget choice for mana fixing. Overall I like this list and I might try building it for one of my sons. They all refuse to play against my Bad Girlfriend deck, lol, it monkey-stomps everything including my son's Jeskai Fires, Cavalcade RDW, and Golgari Food! So maybe I'll try this. I have most of the components for this deck minus the new cards (haven't bought my boxes of M21 yet) so maybe I can make adjustments based on my own paper inventory.
July 26, 2020 1:04 p.m.
Thank you very much on the compliment! I watch players like CGB on YouTube and I would love to be able to do that, but I make way too much money right now in my current job to ever be able to replace it with YouTube videos. So when I put decks up here I like to explain what I'm trying to do. Plus, I have seen decks on here that look interesting, but I'm like "WTF is this guy trying to do?" lol. And if you didn't notice, I'm pretty long-winded anyway! So I have played about 20 games with this deck outside of the MTGA bot (if the deck cannot hose the bot EVERY SINGLE TIME even when mana screwed or flooded then it probably needs adjustment) and although I haven't managed to get and keep a large board of Planeswalkers out to do various nasty things, I have been able to win just by distracting my opponent long enough to get things setup. I really like Time Wipe, and I might throw another one in and maybe take out a Shatter. Being able to jump your Flux Channeler back into hand pre-wipe helps. The funny thing is most straight up aggro decks could simply ignore the planeswalkers and win by attacking face but they waste precious time and Combat Phases on the early Planeswalkers like Saheeli and Teferi, Time Raveler or even Narset or Kasmina and then by the time they realize the trap they have fallen into it's too late, I have either stabilized my position, drawn my board wipe, or gotten that clutch card out (maybe Sarkhan or possibly Bolas or Lili) and their demise is short. This deck doesn't have the win-rate I'd like it to have, but I am working on it.
July 26, 2020 12:48 p.m.
That deck list seems very familiar. I think I have either checked out that exact deck before or something like it. It doesn't look too bad. Just gotta get the time to try it out on MTGA sometime.
July 26, 2020 12:34 p.m.
Yeah, I'm not convinced that Lurrus is your answer here as much as I like the card and try to find every excuse to include it in every deck running black or white! lol. If you were to take Lurrus you would have to re-structure too much and I think you lose some stuff doing so. Titanic Ultimatum might just be spicy buffalo sauce you are craving for this deck.
July 26, 2020 1:28 a.m.
Oh, you should definitely take out Bone Splinters for Spark Harvest. Basically the same card except you can hit planeswalkers with Spark Harvest and you can alternately pay instead of sac'ing a creature!
July 25, 2020 10:03 p.m.
You know, I feel like this deck is begging for some Dreadhorde Butcher abuse! I have been trying to figure out a decent base to start making a RakSac shell that is rotation-compliant. I have been thinking that Lurrus might be a central core to any new RakSac archetype, but this deck would be rotation-ready with just a few tweaks. I have never felt Judith was strong enough to use more than 1 copy of her in a deck, especially since you can roll Mayhem Devil for the same casting cost and get a creature slightly more resilient and you can stack the triggers for multiple Devils. I like the concept of this deck: "I'm going to make your creatures smaller and then kill them with my weenies when they're vulnerable!" I am going to have to throw this in MTGA and give it a whirl!
July 25, 2020 10 p.m.
I am currently working on a Rakdos Sac version of your Massacration deck using Dreadhorde Butcher, Careless Celebrant, Footlight Fiend, and probably Kroxa to run through your opponent. Not sure yet if I want Cat/Oven in there yet or not, but the idea is to face-slam your opponent and punish them for killing your creatures. I am going to comment on Massacration itself because I think the deck does look cool!
July 25, 2020 9:52 p.m.
I like this deck. I feel like it certainly has room to be tuned, but I am having a hard time quite putting my finger on exactly what it needs. I know I would probably take out the lockets for other choices, but I'm not sure exactly what I put in. I am a bigger fan of shock lands and Fabled Passages versus the scry lands. Maybe this deck needs more Vivien. Or perhaps a reliable way to draw. If the creature base was just a smidge cheaper I might try a Lurrus, but Lurrus can't get back most of the creatures in this deck. Maybe a few Necropanthers and/or Nethroi's could help, but then you're splashing black and your mana gets a bit wonky. Maybe a few Titanic Ultimatums to finish off your opponent!
July 25, 2020 9:48 p.m.
This looks like a very fun deck to play! I'm not a huge fan of combo decks mostly because they are so frickin' hard to pull off sometimes, and removal really runs you down, but this deck seems like a hoot to play! I never thought about using DI and DV this way, but now that I am looking at it this looks pretty solid!
July 25, 2020 9:34 p.m.
I agree that 20 lands in this deck is insufficient. Wildly insufficient. Depending on how you play (MTGA or paper) I would run a min of 24 lands. Decks I run on MTGA only, (usually because I need 4 Uros and $200 for 4 cards is a bit out of my range) I usually include at least 1 or 2 more lands in them then I feel a paper version would need. So what to take out? I would start with a Rielle and a Jace. Jace being an alt-wincon, you should be holding him if you draw him until you need him. If you Scry him early you should be pushing him close to the bottom to draw as a wincon later and protect him from hand hate and Planeswalker removal. I might shave a Glint Horn or two also to fit in the lands. Then I would cast out Growth Spiral. Since this deck is only throwing 16 bodies out there you are better off with Uro then Growth Spiral. You get the card, you get the extra land drop, plus 3 health on top of that. PLUS, you get a 6/6 no one wants to square off against if you need to Escape him with a triggered ability that helps the cause. You would be surprised how often those +3 life triggers make a difference especially against aggro decks and RakSak which would rip the keel off this deck. That's just where I would start. I tried the whole Song of Creation-Rielle thing and couldn't make it work in this meta to the point where it was fun to play. Where Song really shines is in Legacy. It is better Legacy tech then standard tech.
July 24, 2020 7:45 p.m.
Thank you for the update Raknulfr! I had originally thrown in the Magmutts mostly to hit Teferis bouncing stuff sideways but decided the punch from Bolt Hound was a bigger benefit. After about 30 or so games I am less impressed with Uprising also. I like your Keeper of Fables modification although what I might try is taking the Uprisings completely out and go all in with the cat. I really like the card art on Arynx which I know is a stupid reason to keep a card in a deck, but since this deck is more of a fun deck rather than a competitive deck (I got nowhere on ladder with it last I tried) then it makes sense to put more cards in that you like rather than more gotcha cards that make a deck more competitive. I don't know, I am not done tuning this deck yet, and I look forward to hearing more suggestions! Glad you liked the overall list!
July 24, 2020 10:18 a.m.
SCORE: 8 | 7 COMMENTS | 669 VIEWS | IN 5 FOLDERS
SCORE: 14 | 14 COMMENTS | 3384 VIEWS | IN 3 FOLDERS
|Avg. deck rating||6.75|
|Suppressed formats||Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Commander / EDH, Modern, Pauper, Noble, Hero, Block Constructed, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer, Historic|
|Good Card Suggestions||1|
|Last activity||6 days|