Further proving why "Sacrifice a creature:" is my favorite line of text in all of Magic!

One of my first Magic decks was a 60-card 'strictly casual' deck that revolved around Savra and her Golgari thugs being sacrificed to ensure my opponents never saw a creature for the rest of the game. None of my friends play good old 60-card tabletop MTG any more...so it was only natural to take the Old Girl into commander! She doesn't do reanimator like Meren does, nor aggro like Skullbriar, nor explosive combo like Jarad or Gitrog. But she does feel like her old self...a token-based combo-control deck with Rock and stax undertones. And if there's something I love, it's some good Rock-y midrange flavor!

Category Breakdowns:

Especially in Commander, it's horribly inefficient to be using an actual card to remove one of your opponent's creatures, especially when all of our creatures serve such glorious purpose! So it's better to chug out some tokens to use as fodder. Ideally, we want to make as many tokens as we can for as little mana investment as possible such as Avenger of Zendikar. Often times, it's great to have a generator that is incremental advantage as a mana sink to ensure we always have plenty of bodies such as Ant Queen. Note that the tokens need to be either GREEN or BLACK to matter to Savra...preferrably both!

Savra, befitting of a queen, doesn't do the work herself. She just reaps the rewards.Thus we need cards to do the dirty work of sacrificing our minions for fun and profit. Ideally, these effects cost no mana like with Ashnod's Altar or Nantuko Husk...though some abilities are good enough that we're ok paying a premium. Regardless, they should be repeatable or instant-speed.

Savra is one of these. Payoffs are what make losing a creature so beneficial that it puts us ahead. These aren't useful without the proper setup, so I am extra selective with these, unless they double as another category, such as Massacre Wurm.

Golgari has the best removal in the game. Because Savra and the deck's build are designed to mop up creatures without much trouble, I want to be able to deal with non-creatures as Assassin's Trophy can, or recursive or unusually resilient targets as Silence the Believers.

This deck is very mana hungry thanks to an abundance of mana sinks and a love of playing on an opponent's turn while needing to land permanents during our turn. Of course, getting the engine humming faster is important for any deck, much less this one in particular. My favorite ramp leaves behind bodies to feed to Savra, as Wood Elves.

We can take care of most large armies, but occasionally we have to deal with massive token swarms...one of our largest weaknesses. A few good board clears such as Find / Finality can take care of this in a pinch, and occasionally even cost the opponent dearly with some of our payoffs.

The graveyard is one of the largest resources in a game of Magic, especially one that tends to go long like Commander. We'd be remiss to ignore it, especially in colors known for it's high-quality reanimation. We don't have many slots for it, but what we do have tends to be either recur-able like Atzal, Cave of Eternity or versatile like Harness Infinity.

I'm not sure where some of these cards fit, but all of them are very useful or just generically good. Or I just got lazy in figuring out exactly which category to put these in.

All decks need land, but we can definitely ensure that we're getting a lot of bang out of these slots. We can get extra sacrifice outlets in lands like High Market, recursion in Volrath's Stronghold, and a great surprise factor in Winding Canyons.


MH2: Yavimaya, Cradle of Growth, Cabal Coffers, Timeless Witness, Sylvan Anthem

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Revision 37 See all

(2 years ago)

+1 Birds of Paradise main
+1 Bramble Sovereign main
+1 Cabal Coffers main
+1 Callous Bloodmage main
+1 Culling Ritual main
+1 Pest Infestation main
+1 Phyrexian Arena main
+1 Profane Tutor main
+1 Sylvan Library main
+1 Verdant Catacombs main
+1 Yavimaya, Cradle of Growth main
Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

51 - 0 Rares

11 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Beast 3/3 G, City's Blessing, Copy Clone, Elf Warrior 1/1 G, Goat 0/1 W, Insect 1/1 G, Pest 1/1 BG, Plant 0/1 G, Saproling 1/1 G, Thrull 1/1 B, Worm 1/1 BG, Zombie 2/2 B
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