Wild Beastmater + Veteran's Armaments
Asked by Quickspell 6 years ago
I equip Wild Beastmaster with Veteran's Armaments . Now I attack with Wild Beastmaster and 4 other creatures. Wild Beastmaster becomes 5/5 until end of turn. Do the other 4 creatures get +5/+5?
Depends. They can either get +1/+1 or +6/+6. Since both abilities trigger from the same action and are put on the stack at the same, you get to decide the order in which they are put on the stack.
If the the Armaments effect resolves first, Beastmaster will get +5/+5 and be a 6/6, all the other creatures will get +6/+6 when Beastmaster's ability resolves next.
If the abilities resolve in opposite order, the Beastmaster will give all other creatures +1/+1, then the Beastmaster itself will become a 6/6 from the Armament's ability.
I recommend to stack abilities the first way.
Edit: Kogarashi above says the same thing, but better, with one exception - Armament's abilities counts the creature it is attached to as well, so the total bonus from it is +5/+5.
June 28, 2019 10:28 a.m. Edited.
Ah, right, the Veteran's Armaments counts the Wild Beastmaster too. I'm too used to abilities that only count other creatures. The Beastmaster will get +5/+5, and the other creatures will get +6/+6 if you stack the triggers for maximum value. Thank you, Boza.
June 28, 2019 10:41 a.m.
Quickspell says... #4
Thank the both of you. Very well explained. I wasn't aware of this:
Since both abilities trigger from the same action and are put on the stack at the same, you get to decide the order in which they are put on the stack.
Kogarashi says... Accepted answer #1
Yes, if you order your triggers correctly.
Both abilities will trigger when Wild Beastmaster attacks, and as the controller of both triggers, you can put them on the stack in whichever order you want. They will then resolve top-down.
If you order it so that Veteran's Armaments ' ability resolves first, it will give Wild Beastmaster +4/+4. Then the Beastmaster's ability will resolve, see that it has a power of 5, and give your other attacking creatures +5/+5.
If you choose to order the triggers the other way around, the Beastmaster's ability will resolve and see that it has a power of 1, so your other attackers will only get +1/+1. Then the Armaments' trigger will resolve, giving Beastmaster +4/+4, but it's too late for that to affect your other attacking creatures.
It works this way because Wild Beastmaster 's ability doesn't actually check its power until it resolves, so if you change its power before the ability resolves, that will change what your other attacking creatures get.
June 28, 2019 10:23 a.m.