If I play Runner's Bane on a creature with < 3 power, and the opponent casts a spell *several turns later* which gives the creature enough temporary +1/+1 counters to be over 3 power, does Runner's Bane fall off?

Asked by woll3Y 11 years ago

I cast Runner's Bane on an enemy creature with 2 power. Several turns later he drew a Titan's Strength and cast it on the enchanted creature, claiming that since the creature's power then exceeded 3, Runner's Bane should fall off and go into my graveyard. It seems to me that the power < 3 stipulation is on targeting only, and not a condition for the enchantment to remain active. Can anyone confirm/deny/clarify this?

acbooster says... #1

Remember to keep titles short and to link all cards in your question.

Runner's Bane

Titan's Strength

Your opponent is correct. A condition for Runner's Bane to be on a creature is that the creature's power is 2 or less. So if the power is raised above 3, it's now an illegal target for Runner's Bane and it will fall off.

December 25, 2013 2:08 a.m.

acbooster says... #2

That's supposed to be "power is 3 or less", not 2 or less. It's late, derp.

December 25, 2013 2:09 a.m.

woll3Y says... #3

Ok, thanks for the help! It seemed odd to me, as I thought the targeting only occurred once and wasn't a continuous process. Also, thanks for the formatting advice. :P

December 25, 2013 2:16 a.m.

jonhydude says... #4

Please remember to choose an answer, you seem to have replied saying thanks but have not cleared this question out of the MTG Q&A unanswered list.

December 25, 2013 3:47 a.m.

Epochalyptik says... Accepted answer #5

Just to clear up some technical stuff: Auras only target as spells. Once an aura is attached to an object, it no longer targets that object. If the enchanted object loses the characteristics required by the aura's "enchant ___" ability, then the aura is put into its owner's graveyard as a state-based action. The enchant ability is a stipulation both for targeting and for remaining attached.

Therefore, if Runner's Bane ever enchants a creature with power 4 or more, Runner's Bane will be put into its owner's graveyard as a state-based action.

December 25, 2013 9:05 a.m.

Gidgetimer says... #6

I'm sorry to be a bit OCD but, there is no such thing as "temporary counters". Either the creature has counters put on it indicating a semi-permanent change until the counters are removed or the creature leaves the battlefield; or an effect changes power/toughness for a determinate amount of time, usually until EOT.

December 25, 2013 10:13 a.m.

woll3Y says... #7

Temporary = semi-permanent = determinate amount of time. They're literally synonyms :P

December 25, 2013 12:04 p.m.

Gidgetimer says... #8

semi-permanent: lasting or intended to last for a long time but not permanent
temporary: continuing for a limited amount of time
nuance: a very small difference in color, tone, meaning, etc -- Learn it.

Yes temporary is a determinate amount of time; however semi-permanent is an indeterminate amount of time that is long but not permanent. This matters because I didn't want to misspeak because there are things that will remove counters so they are not truly permanent. The distinction between semi-permanent counters and temporary effects is important because one of the State-Based Actions is: 704.5r If a permanent has both a +1/+1 counter and a -1/1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. This means that any +1/+1 counter will blow up any -1/-1 counter on the same creature. EOT effects are just that effects, not counters so Giant Growth will not permanently negate the -1/-1 counters from say a Black Sun's Zenith .

December 25, 2013 1:57 p.m.

This discussion has been closed