"Mount" mechanic
Custom Cards forum
Posted on July 22, 2013, 3:26 p.m. by jermtube
Trying to make a mechanic for horses and other creatures that you could ride into battle. The mechanic will probably be similar to Soulbond but also has an evasion deal... this is what i have so far: "Mount - When enters the battlefield, if you paid its Mount cost, target creature you control shares abilities with _ and gets "1, T: Return this creature to your hand."
could be interesting. Kinda weird that you could mount up on 4 different horses given the current description though.
July 22, 2013 3:35 p.m.
The Doctor says... #4
You should specify that creatures (Assuming most would be Horse-like, or perhaps dragons) with mount cannot mount each other.
July 22, 2013 3:36 p.m.
The_Fifth_Element, Chocl8215, that's why i made the thread. didn't even think of that. that's a pretty hilarious concept, trying to visualize horses riding one another into battle.
July 22, 2013 3:39 p.m.
you have an idea right there, when you mentioned that ability i 1st thought of: Hamletback Goliath not the same but simillar, you pay mount ability cost and that creature gets +X+X where X is the creatures power and gains all static abilities
from my point of view this activated ability should have a mid cost since may be too OP
July 22, 2013 3:41 p.m.
yea i agree, Ruric, i'd say the Mount cost would be a little more expensive than a standard Equip cost. how does the tap ability sound? does it make thematic sense?
July 22, 2013 3:45 p.m.
yea exactly, jminute14. its not quite Living Weapon, but that's probably the closest thing i can compare it to at the moment.
July 22, 2013 3:46 p.m.
MindAblaze says... #11
So it'd be like...
Blazing Hippogriff 2RW
Creature - Hippogriff
Flying, Haste
Mount RR - When ~ Enters the battlefield, If it's mount cost was paid you may tap target creature you control, that creature gains 1:Return this creature to its owners hand. If you do ~ gets +X/+0 and gains all static abilities of the tapped creature.
3/4
?
July 22, 2013 3:56 p.m.
MindAblaze says... #12
Oops..."where x is that creatures power" and it would have to say something about as long as that creature remained tapped.
Maybe it should just exile the creature who mounts it as long as its in play?
July 22, 2013 3:59 p.m.
yea maybe exile...and when the Mount creature is destroyed, you put that exiled creature back onto the field so its like "damn you killed my horse, now i gotta climb off and fend for myself again"
July 22, 2013 4 p.m.
MindAblaze says... #15
Yeah, and if the horse creature gets killed while the guys hopping on it makes pretty good sense that you wouldn't see that guy anymore. This has me going crazy with ideas.
July 22, 2013 4:03 p.m.
Warhorse 1WR, 2/2. Haste; Mount 2 - When Warhorse enters the battlefield, you may pay its mount cost. If you do, exile target creature you control. Warhorse gains all static and triggered abilities of the creature exiled this way. When Warhorse is destroyed, return exiled card to the battlefield tapped. (Getting closer?)
July 22, 2013 4:06 p.m.
im agreed with static abilities and maybe power but triggered abilities i think its too much, also cant the raider get in the horse while its on the BF? is it necessary to mount it right away?
July 22, 2013 4:26 p.m.
http://s1240.photobucket.com/user/peterlravn/media/BlazingHippogriff_zps26b750d1.jpg.html
Like this?
(I didn't know how i uploadet pictures on this forum...)
July 22, 2013 4:28 p.m.
Ruric, i used that sort of wording since i used Soulbond as a mechanic to build off of. it doesn't have to happen as soon as its cast, but with a Haste creature, for example, you may want to do that. how about: WARHORSE 1WR, 2/2; Haste. Mount (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Warhorse is paired with a creature, that creature gets +1/+1 and has haste.
July 22, 2013 4:31 p.m.
yea a lot like that, peterlravn. haven't seen this yet.
July 22, 2013 4:32 p.m.
I don't think it makes flavorful sense to have the creature on top get exiled or not be on the field while it is mounted; the guy on the horse can still fight and do stuff irl. The biggest flavor problem would be with things like a Shivan Dragon mounting a horse, or an Overgrown Battlement doing the same. Perhaps restrict the capability of mounting a mount to non-flying (unless the mount has flying), maybe only for humanoid creatures, though I have no idea how that would be worded.
Also any creatures that already appear as mounted on horses or whatever would be odd to be seen mounting another horse. Perhaps create a new creature type: Rider, and then only have those creatures be able to mount.
My take on it is this:
Mount [X] ([X]: Target unmounted Rider creature you control mounts this creature. Those creatures can only attack the same defending player or planeswalker and can only block the same creatures during each combat phase for as long as they are mounted.)
Then the Rider creatures or the Mount creatures or botb would have abilities that would boost them, like "~ gets buff for as long as it is mounted" or "~ has first strike as long asit is mounting a creature".
July 22, 2013 5:04 p.m.
i was thinking about making Mount a creature type, where Mount creatures cannot mount other Mount creatures... it would be worded better on the card. i'm asking because i'm making a LotR set and want to include Shadowfax and the war elephants and the winged mounts the Ringwraiths use; so there wouldn't be Overgrown Battlement s making things weird.
July 22, 2013 5:11 p.m.
Well if you're building it in a vaccum, sure, you can do whatever you want, but the mechanic itself won't be an MTG mechanic, it'll be a mechanic of your set.
July 22, 2013 5:30 p.m.
The Doctor says... #24
You could simply state that only Humanoid creatures may mount mounts, and then continue to specify what qualifies as Humanoid.
July 22, 2013 5:46 p.m.
this idea has been tackled before, after taking a look into what Google has to show. i'll see if i can make it my own and i'd get back to this thread and see what people think.
July 22, 2013 7:07 p.m.
i think they were going for something along a similar theme with cards like Griffin Guide , but i like your guys take on it :)
July 25, 2013 2:24 a.m.
maybe the creatures that can be mounted have the creature subtype "Mount", and there is an enchantment aura that lets a non-Mount creature "Mount" a creature with that subtype, and then there's a buff and the static abilities are shared.
July 25, 2013 11:53 a.m.
Ride to Battle (2W, 2R, or 2B) Enchant non-Mount creature. Enchanted creature is paired with target Mount creature. Enchanted creature shares static abilities with target Mount creature and gets +1/+1 for as long as you control both of them. (Used some Soulbond phrasing to get the idea across).
July 25, 2013 noon
jermtube sounds better, also something like both creatures can only attach or block together as long as they are mount
July 25, 2013 12:22 p.m.
i also thought about making the Mounts an enchantment aura themselves. something like: "Warhorse. 2W, Enchantment Aura. Enchanted creature gets vigilance and gains horsemanship." Just brainstorming here.
July 25, 2013 12:27 p.m.
just made this mockup for the Mount mechanic, its sort of an Equip that you'd need to do each turn if you'd like the effect: http://jermtube.tumblr.com/post/56481847067/hmm-its-soulbond-but-with-evasion-and-a-choice-to
July 25, 2013 11:07 p.m.
mounts have haste, and when paired gain double strike, riders pair with mounts gain doublestrike and Lancing (first strike that trumps first strike)
July 27, 2013 4:33 p.m.
@xzavierx: So a mounted creature has pseudo-triple strike? I don't think that'll work.
I'd go for something more like
Warhorse 1R
Haste
Mount: You may mount this creature with another unmounted creature when either enters the battlefield. They remain paired for as long as you control both of them
As long as Warhorse is mounted, it gets +x/+y, and gains any static abilities of the creature mounting it, where x is that creatures power and y is its toughness.
1/2
July 28, 2013 7:03 a.m.
not triple strike. but lets say mounted rider attacks is 3/3 lancing / double strike and is blocked by a 3/3 first strike.
in theory he would just do his first strike prior to the 3/3 without.
so it would be the same dmg as double stirke 3-first trike then 3-regular combat, but his first strike would get priority over normal first strike b/c hes on a horse and has a lance (lancing.
July 28, 2013 9:39 a.m.
ZombieswithJetpacks says... #36
I think it should be like:
Mount X(cost): "Whenever a creature without Mount enters the battlefield and this creature is not paired with another creature, if you paid the mount cost, then pair that creature with this one. As long as both creatures are paired with one another, the Mount gain's all static abilities of the paired creature and gets +X were X is the paired creatures power. The creature without mount can't attack or activate abilities as long as it's paired with the creature with mount."
I don't think the mount should get toughness because it wouldn't make sense flavor wise.
July 28, 2013 5:08 p.m.
i like your take on it, ZombieswithJetpacks. so the Mount creature attacks in behalf of the creature that's paired with it, in this case.
July 28, 2013 10:19 p.m.
I wouldn't go with an ETB effect... probably more like an Imprint effect.
Mount - (cost): "Return to the battlefield all creatures previously exiled by ~ under their owners control. Then exile target creature you control that does not have Mount. Activate this ability only when you could play a sorcery."
"So long as creatures remain exiled by ~, ~ has all abilities of that creature and +X/+0, where X is the exiled creatures power."
The second line could vary, so that less powerful Mount creatures get +X/+0, but no abilities... or abilities, and no power boost... or some other additional abilities.
The non-ETB ability would allow you to change riders as needed.
You could also have some that can exile a creature (even an opponents creature... blue control horse?) when it enters the battlefield.
The downfall (in my opinion) is that it becomes a repeatable "bounce" effect for creatures with ETB's like Thragtusk .
July 28, 2013 11:27 p.m.
so Rayenous, the Mounted creature/"rider" creature are only paired until end of turn?
July 29, 2013 12:29 p.m.
No, they remain mounted so long as the exiled creature remains exiled... there's nothing giving it a duration. The creature only returns/"unmounts" when the ability is activated again, because the first thing the ability does is return creatures previously exiled this way.
If you ignored "zones", and just viewed the general idea of what it does, it states:
"Unmount any creatures that are mounted on this creature. Then Mount another creature you control (that doesn't have the mount ability) onto this creature... but only when you could cast a sorcery."
Creatures that are mounted ("riders") are in the Exile zone.
July 29, 2013 9:12 p.m.
The hell are all of you smokin'? Horsemanship is a mechanic.
http://wiki.mtgsalvation.com/article/Horsemanship
July 31, 2013 3:12 a.m.
xzavierx: Flavourwise it makes sense, but I think it's too clunky. Two keywords where one kind of nullifies the other. The wording would probably also confuse new players into thinking Pseudo-triple strike.
July 31, 2013 3:28 a.m.
@ yungxak...
What does an old mechanic that deals with being unblock able have to do with creatures that can be mounted and ridden in order to combine abilities...?
Not all mountable creatures are horses. There's camels, large hounds, large birds/griffins, elephants, dragons, large cats, a number of artifact creatures... the list goes on.
July 31, 2013 8:17 a.m.
not to mention all specters are being mounted by someone on their art
jermtube says... #2
and also, Mount creatures would probably have things like Haste and Vigilance, so the creature that mounts would share that.... maybe that means you add the P & T?
July 22, 2013 3:28 p.m.