U/W Spirits

Standard* djdauenbaugh

3 COMMENTS | 921 VIEWS


Update —Oct. 15, 2012

Added: (2) Geist-Honored Monk
Removed: (2) Hollowhenge Spirit
I think the monk functions better, big baddy for late game and when it's removed I get more hexproof spirits if all goes well.
Added: (2) Haunted Guardian
Removed: (2) Strangleroot Geist
I like the undying and the haste of the geist, but it really threw off the mana base. I think the guardian is a better early game defense/slow and mana fixer so I can really get rolling mid-game
Considering: Cavern of Souls and Archon of the Triumvirate. Cavern fits really well with the spirit theme and comes in handy, but at $25 per I just can't find room for it. Base is decent, not great, but decent without it. Archon could help late game push that last bit of dmg through, but not sure and don't know what to take out if I were to add it. Please let me know your thoughts and suggestions: Remember I'm on a tight budget! ;p