Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.)


When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

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Hollowhenge Spirit Discussion

legendofa on Pattern Recognition #210 - The …

1 month ago

One thing I'd like to mention about Innistrad-set artwork is that it has some of the highest concentration of first-person scenes in the game, pulling the player directly into the scene. See Hollowhenge Spirit, Village Cannibals, Screeching Skaab, Grotesque Mutation, Confirm Suspicions, and more. This, I think, makes the horror and the action of the set that much more personal and visceral.

seshiro_of_the_orochi on The Flying Pony Kills Everyone

9 months ago

You're welcome :)

I really like the nastiness going on here, I guess I'll come up with more ideas soon. In the mean time:

Long-Forgotten Gohei

Blinking Spirit is a must-include basically.

Drogskol Cavalry

Forbidding Spirit

Ghost Tactician

Hanged Executioner

Hollowhenge Spirit

Hundred-Talon Kami

Jeweled Spirit is pretty sick with Martyr's Bond.

Karmic Guide

Caerwyn on If a blocker becomes tapped …

2 years ago

That is correct. It will remain in combat until combat ends (specifically when the game progresses to the End of Combat Step) or until an effect, such as Hollowhenge Spirit 's enter the battlefield ability, removes it from combat.

Izu_Korasu on It's Time To Rise Again

4 years ago

interesting theme, and appears to be a budget deck but that doesnt mean you need to settle for low impact and vanilla creature cards like Sightless Ghoul or Walking Corpse etc.. (there is an argument to cutting the zombies entirely for a spirit based focus)

when creatures like Banshee of the Dread Choir, Bygone Bishop, Fleshbag Marauder, Hollowhenge Spirit, Kami of the Waning Moon or Oyobi, Who Split the Heavens..etc are there to play with.

Rhystic Circle also seems underwhelming in a game with copious amounts of mana, maybe Circle of Despair instead?

hyperlocke on Burst of strength to avoid …

4 years ago

No. Untappig a creature doesn't remove it from combat. Effects that do that specifically say so on the card, eg Hollowhenge Spirit.

BlueScope on Burst of strength to avoid …

4 years ago

No, not in this manner at least. Once you declare a creature as attacking, it will be attacking. The tapping you seem to associate with it is only a "cost" you pay, so to speak - if the creature is already tapped, you won't be able to attack with it; if it's untapped and has Vigilance, it won't be tapped when attacking, and if neither are true, it will be tapped when attacking.

In other words, untapping a creature in combat is possible, but it won't remove it from combat. It's not easy to do so in general without having it change zones, but some cards (such as Hollowhenge Spirit) allow you to do that.

DarkLaw on Conspiracy: Take the Crown Spoiler …

5 years ago

For time and space reasons, as of now, I'm just linking uncommon and common reprints.

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Marchesa's Decree



When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, the controller of that creature loses 1 life.

(Sorry, Japanese.)

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(Hey! A better pacifism!)

Reprints in Alphabetical:

Affa Guard Hound

Akroan Hoplite

Ascended Lawmage

Beast Within


Burn Away

Carnage Gladiator

Coordinated Assault

Deceiver Exarch

Diabolic Tutor


Dread Statuary

Explosive Vegetation

Farbog Boneflinger

Fleshbag Marauder

Ghostly Prison

Gruul War Chant


Hail of Arrows

Havengul Vampire

Hollowhenge Spirit

Into the Void

Irresistible Prey

Juniper Order Ranger

Mausoleum Turnkey

Merfolk Looter

Merfolk Skyscout


Public Execution

Rogue's Passage

Runed Servitor

Shipwreck Singer

Stoneshock Giant

Stormchaser Chimera

Sulfurous Blast

Windborne Charge

Ugh... I might wait on the commons, this is really taxing.