UB Summonings Control AER

Standard* ciago92

SCORE: 3 | 5 COMMENTS | 476 VIEWS


Reworked Land Base and changed control/removal —Feb. 2, 2017

Also removed planeswalkers, to focus on the deck's draw-land-go plan. Lots of help from mtgsalvation, especially JonInWherever and Chaos21

_Delta_ says... #1

Evolving Wilds for your Fatal Push could be helpful?

January 6, 2017 1:04 p.m.

ciago92 says... #2

@Delta-117: Yeah, I'd been going back and forth on that, I don't like that the land ETB tapped, but it's useful enough I'm going to try a two of. Also tweaked some of the other numbers now that the bans are in, though they're still going to require testing.

January 19, 2017 9:34 a.m.

AlxSamuelsson says... #3

What about adding in a Gonti's Aether Heart? Do you think it whould work with the summonings?

January 23, 2017 12:02 p.m.

ciago92 says... #4

@AlxSamuelsson: I'm leaning towards no, as we already have a turn 5 do nothing, and adding a turn 6 do nothing is really worrisome. Plus, our only artifacts are going to be from the summonings, so now we need two do-nothing plays to get the extra turn. Finally, we don't get a construct from the summoning when we use it, so it's still not great.

Same idea, better execution: Part the Waterveil gives us a 6/6 construct in addition to an extra turn, doesn't take several turns to set up, and can be awoken if we top deck it late for even more fun. Having said that, I'm not sure the deck wants the loss in consistency/inevitability that adding that would bring. Maybe as a one of, and make sure you're holding a negate or dispel to protect it.

January 24, 2017 12:30 p.m.