Mill, Kill, Invert, Repeat

Standard Sutsugua13

SCORE: 62 | 49 COMMENTS | 10516 VIEWS | IN 44 FOLDERS


Updated the deck description —Feb. 5, 2016

I talked a little more about how the deck works and the individual cards in it. Also, I made the description look nicer and easier to read.

Huppster05 says... #1

is inverter of truth there to keep yourself from milling out?

February 2, 2016 5:10 p.m.

Sutsugua13 says... #2

@Huppster05 The Inverter of Truth serves a few purposes. You are right that it helps to stop me from milling out, because sometimes the milling/zombie generation gets a little bit insane. But it is also quite a formidable creature as a 6/6 flyer for 4 mana. I sometimes end up playing it earlier in the game if I know the opponent can't kill it. The I just have to swing lethal dmg before I run out of library. Sometimes I board one of them out after the first game. Over all it is a very helpful creature in this deck.

February 2, 2016 5:14 p.m.

JonnyIV says... #3

Okay first things first I really like your deck because I love weird homebrews which do things that other decks don't and I really like graveyard shenanigans. This deck does both so it makes me happy. Happy enough that I am considering building it, so I started play testing it against my other standard decks and I found that it had three glaring weaknesses: 1. It was to slow against aggro decks. 2. It's to easily disrupted by control decks. 3. There's a sideboard card from Dragons of Tarkir called Virulent Plague which turns off your most reliable win conditions.

The other thing that I noticed was that some of the cards in the sideboard didn't seem to have a purpose or other cards would be better than them. I would replace Crux of Fate with Languish because it's faster and unless if you're meta has a lot of non-control dragon decks Languish will pretty much do the same job except one turn earlier which will help stall the aggro decks in their tracks. Grave Strength, while it seem good, isn't a card you want in your sideboard. You either want it in your mainboard or not there at all. The only matchup that it might be helpful against is Azban, to make your creatures big enough to block their rhinos, otherwise it's just a "win more" kind of card. I would suggest replacing it with Sphinx of the Final Word because this card absolutely hammers control decks.

February 2, 2016 7:03 p.m.

Sutsugua13 says... #4

Thank you for your comment JonnyIV, I am glad you like the deck. And yes, graveyard shenanigans are the best :). I totally agree that Languish should replace Crux of Fate ASAP, thank you for the suggestion. The only reason I could see not exchanging them is if you are on a super tight budget, but languish isn't too much worse that Crux. Also, I knew I was going to have to get rid of Grave Strength at one time or another, and I think that Sphinx would be a fabulous substitute. You are right that this deck struggles somewhat with Aggro. The typhoid rats help some as they can discourage attacking, but I think that languish will help even more. I also agree with the fact that the zombie tokens are very prone to boardwipes, especially low cmc ones. I had a thought of maybe adding Risen Executioner to pump up the tokens, but I will have to test it first.

Thank you so much for commenting on my deck, I hope it works well for you. May the Hedrons align in your favor!

February 2, 2016 11:12 p.m.