pie chart

Horrible Homarids

Legacy

jestergoblin


Part of a variant my friends call "Terrible Tribes" where we are forced to make a deck out of a tribe of our opponents choosing. Those are the only creatures you can run.

Basically the only removal comes from Homarid Shaman and Viscerid Drone, I use Spectral Shift to permanently change their abilities (turning swamp into islands and green into whatever color I need). The Deep Spawn is my "finisher," who usually just gets sacrificed to Homarid Spawning Bed. Tidal Influence gets messed around with Clockspinning to give my creatures a perpetual +2/+0.

Suggestions

Updates Add

Comments