Dig for Fire 2.0 (Twiddle Storm)

Modern Wizard_of_the_Broke

SCORE: 3 | 5 COMMENTS | 117 VIEWS | IN 2 FOLDERS


Evermind Experiment —Aug. 31, 2020

Trying out Evermind in this deck. It is one of the weirdest cards ever printed.

zapyourtumor says... #1

+1 this is a really cool idea, but playtesting a few times I usually ended up with a bunch of mana but not a high enough spellcount (a hand full of lands and twiddles but no cantrips/dig). Not sure how to fix this, but I just felt like there was more twiddling and less digging (especially since you can do that arcane stuff to reuse twiddle)

August 27, 2020 8:01 p.m.

zapyourtumor Thanks for +1. Yeah I think a weakness of this deck is that you absolutely need 2 lands, including a Tolaria West or Lotus Field plus at least one cantrip to not mulligan. It's also something of an issue to have to play 20 lands in a Storm deck - but to make Lotus work, you have to hit your first two land drops. There are 20 cantrips and 12 Twiddles, so I'm surprised you had more than 1 draw without any draw power (though Ideas Unbound is not an ideal play before you start going off, and Peer Through Depths is no help if you need a land). The math on what you should see in an opening hand is sound, but math is one thing and actually drawing is another. I believe you are better off keeping a bad hand with 2 cantrips than taking a mulligan, which is dangerous with this deck. Thanks for having a look!

August 27, 2020 9:51 p.m.